[SPRITES] Spriting Carnival!!

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ThrashfanBert1994
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Re: [SPRITES] Spriting Carnival!!

Post by ThrashfanBert1994 »

DOOMPiter wrote:
ThrashfanBert1994 wrote:hey there, heres somethin i cooked up on tinkering, and its not the best but credit has been shown
Oh, das hawt!

I always wanted to see the Doom Delta Rifle with retail-ish hairy arms.
thank u, although its not the best but it was done with clone source to get the vibes
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inkoalawetrust
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Re: [SPRITES] Spriting Carnival!!

Post by inkoalawetrust »

Just finished a remade sprite sheet of Brutal Doom's turret a few hours ago. The model is based off the remake of BD's turret that @TommyGalano5 made last year. This time, there were also few enough sprites for me to make a full actual sprite sheet.

Image

Marine not included since I can only make sprites using model renders. Here are TG5's original sprites for comparison:

Image

And of course, here are some renders of the turret, along with the fully cropped and offsetted turret sprites.And the Blender project file for the model itself.

Image

Image

Imgur album

This is probably the last model I'll make for now that is just a remake of something that already exists.
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

Very nicely done. I like that. A definite upgrade.
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Bjecinst
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Re: [SPRITES] Spriting Carnival!!

Post by Bjecinst »

decided to touch up Lucas Kord's FAL sprites, and whoopsie i made the pickup sprite 2x resolution :biggrin:
Image

EDIT/UPDATE:
turns out mine was actually incorrect compared to an actual FAL so i decided to make it more accurate
Image
(taking inspiration from the german Gewehr 1 variant of the FAL)
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Lucas Kord
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Re: [SPRITES] Spriting Carnival!!

Post by Lucas Kord »

M16. Creds Elly Klamsky for the model. Pose lighting and editing by me.
Image
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Lucas Kord
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Re: [SPRITES] Spriting Carnival!!

Post by Lucas Kord »

New thread coming soon. Need more resources.
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ChopBlock223
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Re: [SPRITES] Spriting Carnival!!

Post by ChopBlock223 »

Man, those sprites are mesmerizing. I wish you made centered frames too!
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Lucas Kord
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Re: [SPRITES] Spriting Carnival!!

Post by Lucas Kord »

Centered sprites will be considered and implemented in the sheets when i release the thread. I'm close to finish what i have to offer to individuals interested in real life weapon counterparts. I forgot about it in the process and you made me realize the most fundamental thing is out. Sad times.
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chronoteeth
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Re: [SPRITES] Spriting Carnival!!

Post by chronoteeth »

made a sprite out of my sar b6 combat
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Looking good, chrono!

Here are the weapon sprites i worked on. Wanted to upload them by the dozen but withering motivation and other tasks really got me.
9mIIKDr.png
Credits to soidev from Sketchfab.com
SK2AOGi.png
Credits to nickwilliams from Sketchfab.com

Not saying that i'm gonna quit spriting. Need more times to put myself together.
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ChopBlock223
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Re: [SPRITES] Spriting Carnival!!

Post by ChopBlock223 »

Kind of unfinished chaingun I made almost a year back, using a vented shroud variant, ala Doom 64. Credits in the filename.
vented gun 016 (iD, Midway, Rogue, Zrrion, DoomNukem).png
Animated example here: https://i.imgur.com/eccQurf.gif.

Not that satisfied with the body of the gun, in fact it looks shit and uninspired, but I was also almost blind while making it.
Barrels look very nice though.
Lucas Kord wrote:Centered sprites will be considered and implemented in the sheets when i release the thread. I'm close to finish what i have to offer to individuals interested in real life weapon counterparts.
You just considering it alone makes me happy.
I think for Doom, what works best is a centered gun for idle and shooting, and then angled sprites can be used in a reload animation which shows the gun's details off.
chronoteeth wrote:made a sprite out of my sar b6 combat
Great to see people digitizing real life for sprites, just like iD used to do.
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DOOMPiter
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Re: [SPRITES] Spriting Carnival!!

Post by DOOMPiter »

ChopBlock223 wrote:Kind of unfinished chaingun I made almost a year back, using a vented shroud variant, ala Doom 64. Credits in the filename.
vented gun 016 (iD, Midway, Rogue, Zrrion, DoomNukem).png
Animated example here: https://i.imgur.com/eccQurf.gif.

Not that satisfied with the body of the gun, in fact it looks shit and uninspired, but I was also almost blind while making it.
Barrels look very nice though.
Lucas Kord wrote:Centered sprites will be considered and implemented in the sheets when i release the thread. I'm close to finish what i have to offer to individuals interested in real life weapon counterparts.
You just considering it alone makes me happy.
I think for Doom, what works best is a centered gun for idle and shooting, and then angled sprites can be used in a reload animation which shows the gun's details off.
chronoteeth wrote:made a sprite out of my sar b6 combat
Great to see people digitizing real life for sprites, just like iD used to do.
This could be used for... A minigun i guess. I dunno.
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DOOMPiter
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Re: [SPRITES] Spriting Carnival!!

Post by DOOMPiter »

The echoes of a choir of men saying "MARATHON!" is said to be heard when lever-action shotguns and double-barrels are close to each other...
Or you know, WSTE-M5s.
WSTEX0.png
You can use this with DRLA if you want to.
(Credits: Bungie)
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DOOMPiter
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Re: [SPRITES] Spriting Carnival!!

Post by DOOMPiter »

hehe funny double post go BRRRRRRRR
othersidebetassg.png
(Credits: JoeyTD, Ravage, iD Software)
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DOOMPiter
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Re: [SPRITES] Spriting Carnival!!

Post by DOOMPiter »

...I guess this would count as Triple-Posting, but since today is the 13th and not the 12th... Eh, whatever. More Doom-Handed Marathon shitte, with a Double Fun-Pack featuring the Assault Rifle and the RPG!
marathon_assaultrifle_doomhandedsheet.png
marathon_rpg_doomhanded1.png
(Credits: Bungie, Amuscaria/Eriance)
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