[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
XLightningStormL
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Re: [SPRITES] Spriting Carnival!!

Post by XLightningStormL »

2D Flood Lights


From memory, based off of a really basic sprite from an Aliens Mod that was made by KontraCommando (IIRC) I more or less overhauled it and gave it rotations.

Will eventually release it with BRIGHTMAPS and code (featuring Spotlights) on realm667 one day.
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Kinsie
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Re: [SPRITES] Spriting Carnival!!

Post by Kinsie »

Bjecinst wrote:Image
"what demons? lmfao"
casually doubleposting for a casual doomguy/marine
The shoulders feel a bit weird for the pose, like they're hunched up. If he's standing casually, he should probably let them slump a little bit.

Just shoving them down a pixel seems to do the trick.
Image
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Bjecinst
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Re: [SPRITES] Spriting Carnival!!

Post by Bjecinst »

Kinsie wrote:The shoulders feel a bit weird for the pose, like they're hunched up. If he's standing casually, he should probably let them slump a little bit.
Just shoving them down a pixel seems to do the trick.
oh, i was going off of the idea that the shoulder pads were rigid in place, but that is a good observation either way :o
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DOOMPiter
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Re: [SPRITES] Spriting Carnival!!

Post by DOOMPiter »

Demon Eclipse/Eriance/Amuscaria-styled Storm Shotgun v2, now with more 'Fudd'ge in it.
DE_StormShotgunv2.png
(Credits: Eriance/Amuscaria, Combined_Arms for inpiration)
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Clownman
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Re: [SPRITES] Spriting Carnival!!

Post by Clownman »

Wanted to try using that one Blender setup I have to render some weapon sprites, so I redid one I originally made in Gmod a while back with a greenscreen technique.
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doomjedi
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Re: [SPRITES] Spriting Carnival!!

Post by doomjedi »

Bjecinst wrote:"what demons? lmfao"
casually doubleposting for a casual doomguy/marine
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DOOMPiter
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Re: [SPRITES] Spriting Carnival!!

Post by DOOMPiter »

WHO PUT A GODDAMN BAYONET THINGY ON MY BETA SSG?! ...Even though it's a Meathook, but whatever. Pretend that it's a bayonet.
MeathookBetaSSG.png
(Credits: JoeyTD, The Kins/300 Pounds, Ravage, Myself.)
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

It seems you have a quite good taste for Double-Barrel, Double-Action Super-Shotgun!
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DOOMPiter
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Re: [SPRITES] Spriting Carnival!!

Post by DOOMPiter »

Captain J wrote:It seems you have a quite good taste for Double-Barrel, Double-Action Super-Shotgun!
Yeah. I kind of just cheerished a lot of Beta content in General ever since i first watched "TetraBitGaming", even more so with Doom Delta and such other mods that mish-mash Beta Content into retail... Oh HL2 Beta, my beloved...
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Bjecinst
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Re: [SPRITES] Spriting Carnival!!

Post by Bjecinst »

got bored and said "fuck it, what if some default weapons were extended downwards?"
so, i did just that
Image
Image
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Looks satisfyingly original!! The ID feel on both extended weapons are so cool. Nice work!
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DOOMPiter
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Re: [SPRITES] Spriting Carnival!!

Post by DOOMPiter »

A little bit of inspiration with mspaintrocks's Woolball Series got me to make a 8-bit-like Pistol... So, see it for yourselves, why not. Mostly made from scratch, but has a little bit of JoeyTD's handless DOOM Pistol in it.
NESLikePistol_Sheet.png
(Credits: Super Piter/DoomPiter)
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Bjecinst
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Re: [SPRITES] Spriting Carnival!!

Post by Bjecinst »

very nice! it almost kind of reminds me of Pizza Tower slightly :o


whoops, got in a Desert Eagle mood again.
decided to render a deagle model i found offa sketchfab using my blender set up
ImageImage
Image

credit if used!!


(and, for those who want to see it ingame, here's a preview of the animation ingame)
Warhawk
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Re: [SPRITES] Spriting Carnival!!

Post by Warhawk »

Here's something that is probably useful
zombiemanstains.png
shotgunguystains.png
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Chaosvolt
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Re: [SPRITES] Spriting Carnival!!

Post by Chaosvolt »

Might as well add the very basic spriting I did for akimbo super shotguns for a mod I released recently. Still kinda crude but it's a start at least.
SHT3A0.png
SHT3B0.png
SHT3T0.png
The flash state shown is just a tiny taste of the utter madness that was spriting up flash states. See, I'd went with the idea of the shotguns letting you fire one barrel at a time by default, with altfire firing both barrels. Simple enough, just have primary fire fire off the left barrel, then the right barrel if it's your second shot before reloading, and altfire is the same old flash sprites the super shotgun uses normally.

So having two shotguns makes it more complicated. Four barrels, so that's four separate muzzle flash positions, and two sprites for each. Then, of course, you can still touch off two barrels at a time for the altfire. It can be done from 2 chambers loaded up to all 4 loaded, so that's three more pairs of flash sprites based on which specific barrels are used (the two on the left shotgun, one from each, or the two on the right depending on chambers available).

I think I have a grand total of 20 flash state sprites, hence why I've yet to dabble with adding distinct muzzle flash effects for incendiary or plasma shells since each will need 20 more that I'd have to edit together AND tweak until I have the offsets exactly right. XD
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