Master Romero released the sources for Quake maps some years ago, so its possible now to make a pixel-perfect recreation of Q1 maps. Textures were missing but I converted Rygels textures for Darkplaces and was ready to go. But simplyporting Q1 maps to DOOM is just boring. So I thought: What if ID had done Quake a bit earlier with a more restricted engine?
Romero made DOOMs E1M1 and Quakes E1M1, here is how their baby might look like.
If you throw QStuff_UltraV2-Reloadedv1.2 into the mix, you get a fake Quake (=FAQUE)!
Quake1stuff: (Not needed, but map is designed with this mod in mind and might be a bit unfair without it)
you can easily find a Link in the internet
QUAKE in DOOM-E1M1 Crossover
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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QUAKE in DOOM-E1M1 Crossover
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Last edited by lulle on Thu Jun 30, 2022 10:50 am, edited 3 times in total.
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Re: QUAKE in DOOM-E1M1 Crossover
Impressive!
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Re: QUAKE in DOOM-E1M1 Crossover
Arcane Dimensions (if i remember right) have similar map.
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Re: QUAKE in DOOM-E1M1 Crossover
TNX!JohnnyTheWolf wrote:Impressive!
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Re: QUAKE in DOOM-E1M1 Crossover
I cant remember..need to check it.axredneck wrote:Arcane Dimensions (if i remember right) have similar map.
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Re: QUAKE in DOOM-E1M1 Crossover
this was great, thanks. All it needs is the NIN soundtrack
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Re: QUAKE in DOOM-E1M1 Crossover
Ha yeah xD. But I'm trying to get around without ripping any copyright stuff.
If you like this one, try the enhanced version in my multimod:
viewtopic.php?f=42&t=75508
If you like this one, try the enhanced version in my multimod:
viewtopic.php?f=42&t=75508
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Re: QUAKE in DOOM-E1M1 Crossover
I finally put together the full HD Texture set for classic Quake:
viewtopic.php?f=37&t=75369
Now you can play this little thingy in full GL glory with all blows and whistles GZDoom offers!
Enjoy!
viewtopic.php?f=37&t=75369
Now you can play this little thingy in full GL glory with all blows and whistles GZDoom offers!
Enjoy!
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Re: QUAKE in DOOM-E1M1 Crossover
looks cool but I have a few questions...
why is the door to the room just before the exit a wall?
why start outside?
why not have transparent windows?
why is the door to the room just before the exit a wall?
why start outside?
why not have transparent windows?
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Re: QUAKE in DOOM-E1M1 Crossover
-? Every door is a wall somehow
-I needed a new start and there was space.
-Transparent windows in Quake? Noooooo