QUAKE in DOOM-E1M1 Crossover

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lulle
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QUAKE in DOOM-E1M1 Crossover

Post by lulle »

Master Romero released the sources for Quake maps some years ago, so its possible now to make a pixel-perfect recreation of Q1 maps. Textures were missing but I converted Rygels textures for Darkplaces and was ready to go. But simplyporting Q1 maps to DOOM is just boring. So I thought: What if ID had done Quake a bit earlier with a more restricted engine?
Romero made DOOMs E1M1 and Quakes E1M1, here is how their baby might look like.
If you throw QStuff_UltraV2-Reloadedv1.2 into the mix, you get a fake Quake (=FAQUE)!

Quake1stuff: (Not needed, but map is designed with this mod in mind and might be a bit unfair without it)
you can easily find a Link in the internet

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Last edited by lulle on Thu Jun 30, 2022 10:50 am, edited 3 times in total.
JohnnyTheWolf
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Re: QUAKE in DOOM-E1M1 Crossover

Post by JohnnyTheWolf »

Impressive!
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axredneck
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Re: QUAKE in DOOM-E1M1 Crossover

Post by axredneck »

Arcane Dimensions (if i remember right) have similar map.
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lulle
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Re: QUAKE in DOOM-E1M1 Crossover

Post by lulle »

JohnnyTheWolf wrote:Impressive!
TNX!
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lulle
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Re: QUAKE in DOOM-E1M1 Crossover

Post by lulle »

axredneck wrote:Arcane Dimensions (if i remember right) have similar map.
I cant remember..need to check it.
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wran
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Re: QUAKE in DOOM-E1M1 Crossover

Post by wran »

this was great, thanks. All it needs is the NIN soundtrack :)
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lulle
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Re: QUAKE in DOOM-E1M1 Crossover

Post by lulle »

Ha yeah xD. But I'm trying to get around without ripping any copyright stuff.
If you like this one, try the enhanced version in my multimod:
viewtopic.php?f=42&t=75508
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lulle
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Re: QUAKE in DOOM-E1M1 Crossover

Post by lulle »

I finally put together the full HD Texture set for classic Quake:
viewtopic.php?f=37&t=75369
Now you can play this little thingy in full GL glory with all blows and whistles GZDoom offers!

Enjoy!
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CBM
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Re: QUAKE in DOOM-E1M1 Crossover

Post by CBM »

looks cool but I have a few questions...

why is the door to the room just before the exit a wall?
why start outside?
why not have transparent windows?
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lulle
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Re: QUAKE in DOOM-E1M1 Crossover

Post by lulle »

CBM wrote: Sun Jul 17, 2022 6:29 am looks cool but I have a few questions...

why is the door to the room just before the exit a wall?
why start outside?
why not have transparent windows?
-? Every door is a wall somehow
-I needed a new start and there was space.
-Transparent windows in Quake? Noooooo

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