Custom Texture Thread.
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
Before posting your Resource, please make sure you can answer YES to any of the following questions:
- Is the resource ENTIRELY my own work?
- If no to the previous one, do I have permission from the original author?
- If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
-
- Posts: 2059
- Joined: Mon Feb 07, 2011 5:02 am
Re: Custom Texture Thread.
nice!
funny but I'm posting a tnt sky2 texture today too!
this ones animated:
https://i.ibb.co/4KMqSsb/OSJC-tnt-sky2.gif
I posted as a link rather than the direct image as its 1024 wide and thats apparrently a bit big for here...
I used the tnt sky that Mek did, but with my onwn edit of the tnt galaxy int here.
the anim for the twinkly star is inspired by the hint-globe shining animation from duke nukem2...
*edit*
here:
https://i.ibb.co/vqQpcpK/OSJC-tnt-sky2-classic.gif
is version2, much more classic and I've moved the twinkly star over to one side somewhat, in order to make it a feature of that side of the sky instead of making it a part of the nebula side, which I felt distracted from both the nebula and the galaxy...
Talking of which I've also reworked the galaxy somewhat to look a little more detailed and brighter as the one above was a little dowdier than even the original sky...
*edit2*
revisisted this fence today to add some barbed wire and to make sure the 'bent-up' one lines up with the regular ones better on the right side. its also a bit darker. making it less obstructive on map its designed for (tnt's map20) rather happy with it.
funny but I'm posting a tnt sky2 texture today too!
this ones animated:
https://i.ibb.co/4KMqSsb/OSJC-tnt-sky2.gif
I posted as a link rather than the direct image as its 1024 wide and thats apparrently a bit big for here...
I used the tnt sky that Mek did, but with my onwn edit of the tnt galaxy int here.
the anim for the twinkly star is inspired by the hint-globe shining animation from duke nukem2...
*edit*
here:
https://i.ibb.co/vqQpcpK/OSJC-tnt-sky2-classic.gif
is version2, much more classic and I've moved the twinkly star over to one side somewhat, in order to make it a feature of that side of the sky instead of making it a part of the nebula side, which I felt distracted from both the nebula and the galaxy...
Talking of which I've also reworked the galaxy somewhat to look a little more detailed and brighter as the one above was a little dowdier than even the original sky...
*edit2*
revisisted this fence today to add some barbed wire and to make sure the 'bent-up' one lines up with the regular ones better on the right side. its also a bit darker. making it less obstructive on map its designed for (tnt's map20) rather happy with it.
You do not have the required permissions to view the files attached to this post.
-
-
- Posts: 375
- Joined: Mon Jun 27, 2016 7:26 pm
- Preferred Pronouns: He/Him
- Graphics Processor: nVidia with Vulkan support
-
- Posts: 2059
- Joined: Mon Feb 07, 2011 5:02 am
Re: Custom Texture Thread.
thats lovely!
-
-
- Posts: 26574
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: Custom Texture Thread.
Based on an idea I saw elsewhere:
It's the time of year for all big companies to show solidarity by (cynically?) changing their logos for a month.
(Or maybe I'm the cynic?)
I'm sure that in the far-flung future* caring companies like the UAC will still be doing this.
No point in posting the actual texture because it's a shonky mess of a quick 5 minute edit.
Original res one was no less shonky:
*some sources indicate that Doom1 is set in 2022!
[edit] Meh! Not the one in the pic, but potentially usable I guess. Not in Doom palette.
-
- Posts: 711
- Joined: Tue Jul 15, 2003 5:15 pm
- Location: misplaced
Re: Custom Texture Thread.
I believe UAC would do that, but for it to show up in the game would require the bases all got overrun by demons and zombies during June. Unless the doors have electronic components that automatically recolor the logos when their internal clocks recognize June has started. That makes me think it would be funny if zdoom could swap in silly immersion-breaking content on certain dates like Rise of the Triad.
-
-
- Posts: 26574
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: Custom Texture Thread.
If they can establish bases on the Martian moons and invent teleports to other dimensions, they should be able to have logo-changing doors.
I was actually wondering about the date idea myself for something different (basically a map that I made for my friend where I thought it would be cool if some of the decorations and decor were different if he played it on his birthday). I don't recall if ACS can interrogate the system date or not though. I know it's been discussed before but I don't remember if it actually made it in.
I was actually wondering about the date idea myself for something different (basically a map that I made for my friend where I thought it would be cool if some of the decorations and decor were different if he played it on his birthday). I don't recall if ACS can interrogate the system date or not though. I know it's been discussed before but I don't remember if it actually made it in.
-
- Posts: 711
- Joined: Tue Jul 15, 2003 5:15 pm
- Location: misplaced
Re: Custom Texture Thread.
It occurs to me that one of the latest editions of the pride flag, and I know because saw it on a bag of skittles yesterday, has a sideways triangle with trans and non-binary colors. That could definitely go in the middle of the uac symbol.
This looks horrible but it is more about convincing others that you are inclusive than aesthetics.You do not have the required permissions to view the files attached to this post.
-
-
- Posts: 26574
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: Custom Texture Thread.
Yes, that Daniel Quasar design has been gaining traction recently. The location for the additional colours in the UAC logo makes sense and works pretty well. Good shout.
-
- Posts: 2059
- Joined: Mon Feb 07, 2011 5:02 am
Re: Custom Texture Thread.
SO today I used slade to do these recolours of quake's lava texture but in the doom liquid colours.
Although intended for use with KDIZD they'll work with any map you want I suppose.
just view it with the flat warping effect for best visuals. they're not perfect but ok I suppose
*edit*
just updated these to fix some stray green int he slime and slime2 (which are at either end) and redone the contrast on the green...
Although intended for use with KDIZD they'll work with any map you want I suppose.
just view it with the flat warping effect for best visuals. they're not perfect but ok I suppose
*edit*
just updated these to fix some stray green int he slime and slime2 (which are at either end) and redone the contrast on the green...
-
- Posts: 7
- Joined: Fri Aug 19, 2022 6:51 am
- Preferred Pronouns: They/Them
- Operating System Version (Optional): Windows 10
- Graphics Processor: ATI/AMD (Modern GZDoom)
-
- Posts: 2432
- Joined: Thu Jun 25, 2009 1:58 pm
- Location: Time Station 1: Moon of Glendale
-
- Posts: 7
- Joined: Fri Aug 19, 2022 6:51 am
- Preferred Pronouns: They/Them
- Operating System Version (Optional): Windows 10
- Graphics Processor: ATI/AMD (Modern GZDoom)
-
- Posts: 2432
- Joined: Thu Jun 25, 2009 1:58 pm
- Location: Time Station 1: Moon of Glendale
Re: Custom Texture Thread.
Made some hell themed elevator textures including arrow variants, doesn't show up well on the icon face variant but whatever
-
- Posts: 7
- Joined: Fri Aug 19, 2022 6:51 am
- Preferred Pronouns: They/Them
- Operating System Version (Optional): Windows 10
- Graphics Processor: ATI/AMD (Modern GZDoom)
Re: Custom Texture Thread.
Whoa, these are cool
Just a question, have you thought of making some new hell-themed doors... i'm kinda short on those and would love some cool looking doors for hellish levels.
Just a question, have you thought of making some new hell-themed doors... i'm kinda short on those and would love some cool looking doors for hellish levels.
-
- Posts: 2432
- Joined: Thu Jun 25, 2009 1:58 pm
- Location: Time Station 1: Moon of Glendale
Re: Custom Texture Thread.
hell versions of the existing UAC door textures would be an interesting task. Not sure what I would do for those but if I find time I will certainly try something out