Why the hecc is it so cowardly?Craneo wrote:a Hellgrowth-Caco hybrid of very cowardly nature
[SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
Well, not all Hell species are gonna have a "fight!" reaction to danger, some may go for a "flight!" one, or perhaps a more symbiotic relationship (or potentially parasitic, even), in real life wildlife works like that too, and since it's a growth more than anything (with some Caco-like characteristics I guess?) it's gonna be perhaps a bit more fungi-like? not sure lol, oh well
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Re: [SPRITES] Spriting Carnival!!
Hey, do you happen to have these two sheets in .png? The ones you posted seem to have turned into a .jpg with time.osjclatchford wrote:it does now!Captain J wrote:Excellent work, ford! Also speaking of which, is someone made the eriance's sprite based opposite pumping vanilla shotgun sprites? or is it exists? I'd like to see that!
oh and a centred version because why not?
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Re: [SPRITES] Spriting Carnival!!
I think looking at the player works well. Kind of a "maintain eye contact to establish dominance" creepy staring thing.RKD wrote:Now, should its eye be flipped, to give the impression it's looking upwards instead of directly facing the player? Serious question.
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Re: [SPRITES] Spriting Carnival!!
Methinks you'd be able to find versions of these both in HDest and Nobody Told Me About ID....DoomedRabbit wrote:Hey, do you happen to have these two sheets in .png? The ones you posted seem to have turned into a .jpg with time.
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Re: [SPRITES] Spriting Carnival!!
bimshwel wrote:The serpent staff in Hexen appears to be alive, might as well have a whole living arsenal.
Blink frames would help make it feel like it was alive and staring at the player.Enjay wrote:I think looking at the player works well. Kind of a "maintain eye contact to establish dominance" creepy staring thing.
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Re: [SPRITES] Spriting Carnival!!
yes: why does that keep happening?DoomedRabbit wrote:Hey, do you happen to have these two sheets in .png? The ones you posted seem to have turned into a .jpg with time.osjclatchford wrote:it does now!Captain J wrote:Excellent work, ford! Also speaking of which, is someone made the eriance's sprite based opposite pumping vanilla shotgun sprites? or is it exists? I'd like to see that!
oh and a centred version because why not?
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Re: [SPRITES] Spriting Carnival!!
My guess and it is only a guess, after a certain amount of time has passed the image host automatically converts images to jpg in order to compress the images and save space.osjclatchford wrote:why does that keep happening?
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Re: [SPRITES] Spriting Carnival!!
P90 sprite i made mostly from scratch for my Hideous Destructor mod: Peppergrinder.
The sight is heavily modified from a photosource provided by an IRL friend & the gunflash is based from the vanilla shotgun's flash sprite.
The sight is heavily modified from a photosource provided by an IRL friend & the gunflash is based from the vanilla shotgun's flash sprite.
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Re: [SPRITES] Spriting Carnival!!
Do you want me to render out the hammer head in the very same animation as the axe? It should be quick job, I still have all the source files.
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Re: [SPRITES] Spriting Carnival!!
well if you're looking for votes you got a yes from me!neoworm wrote:Do you want me to render out the hammer head in the very same animation as the axe? It should be quick job, I still have all the source files.
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Re: [SPRITES] Spriting Carnival!!
Admittedly I have never owned nor used a sledgehammer, but that grip looks rather wide, to me. I don't think it would be meeting its damage or range potential if swung while grasped so close to the heavy part. Though certainly it would be easier to carry while not being swung.
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Re: [SPRITES] Spriting Carnival!!
Having used one to break up a concrete floor - albeit without training - picking up and raising it tends to happen with the hands further apart (easy to lift) then the top hand slides down so that both hands are closer to the bottom for the powerful hitting stroke.
[edit] About 30 seconds into this vid
[edit] About 30 seconds into this vid