
(if you guys wanna take a crack at animating the 3 other frames of the crouch (ie, crouch walking) then be my guest ^^)




Spoiler:And the standalonegame ipk3 palette
Spoiler:You should be able to recolor the palette versions with the "Translation" property, for example, you can try something like: Translation "160:167=9:12", "0:0=5:8", "48:79=64:79", "112:127=240:247", "192:207=96:111", "240:247=5:8", and have a new looking character with the same sprite. You should still be able to translate to RGB colors too. So something like Translation "160:167=[128,64,0]:[0,0,0]", "48:79=[204,174,140]:[57,43,26]", "112:127=[0,64,128]:[0,28,55]", "192:207=[0,202,202]:[0,53,53]", "240:247=[0,47,47]:[0,10,10]" should work too.

As I understand it, if a translation is specified, the game will effectively fit the sprite to the Doom (or game) palette forst, otherwise it has no way of knowing which indices to map to which colour. The colours they are mapped to can still be any colour, of course.Xim wrote:You should still be able to translate to RGB colors too.

Looks great, i just wanted to point out to you i'm not using that nick anymore. Also, Sgt. Shivers had a significant part on that centered Doom 3 SMG, so his name would be needed in there too.ThrashfanBert1994 wrote:heres the sniper rifle based off the combo from doom ii RPG

I had the idea while out on a walk thinking about DRLA's Commando class and how it's melee based, and how like, what kind of melee weapons it could have, at first I thought a "holy chainsaw" type thing, but found that one more difficult to do, so I thought maybe a "demonic chainsaw", but felt like a "dark chainsaw" would be somewhat generic and boring, then I thought it could be alive, like some sort of living flesh chainsaw, and that's how it came to be.RKD wrote:B-but... why??
I admit it's hilarious, tho.
Seems both necessary and proper. Carry on.Craneo wrote:I had the idea while out on a walk thinking about DRLA's Commando class and how it's melee based, and how like, what kind of melee weapons it could have, at first I thought a "holy chainsaw" type thing, but found that one more difficult to do, so I thought maybe a "demonic chainsaw", but felt like a "dark chainsaw" would be somewhat generic and boring, then I thought it could be alive, like some sort of living flesh chainsaw, and that's how it came to be.
That was a grandoise chain of thoughts. You convinced me this needs to be properly implemented.Craneo wrote: I had the idea while out on a walk thinking about DRLA's Commando class and how it's melee based, and how like, what kind of melee weapons it could have, at first I thought a "holy chainsaw" type thing, but found that one more difficult to do, so I thought maybe a "demonic chainsaw", but felt like a "dark chainsaw" would be somewhat generic and boring, then I thought it could be alive, like some sort of living flesh chainsaw, and that's how it came to be.
Why the hecc is it so cowardly?Craneo wrote:a Hellgrowth-Caco hybrid of very cowardly nature