I can't for the life of me figure why it's happening.
Two screenshots included:
Zandronum
Spoiler:GZDoom
Spoiler:PS: Why doesn't IMG work anymore? Seems kind of redundant to replace it with the same command only longer.
Moderator: GZDoom Developers
Spoiler:GZDoom
Spoiler:PS: Why doesn't IMG work anymore? Seems kind of redundant to replace it with the same command only longer.
Spoiler:
It's packed with the code.Blue Shadow wrote:That rocket graphic isn't an IWAD graphic, so it must've come from a PWAD you're (auto)loading with Zandronum, which you neglected to (auto)load with GZDoom.
I don't follow.Graf Zahl wrote:Then it is something internal to Zandronum which is not present in GZDoom.
It's not the same. The imgur tag gives you a clickable thumbnail which means the forum doesn't get messed up by people posting huge images. img can still be used for small images (no more than 800 pixels wide). If you try to use the img tag on big images, it should tell you this.HellBlade64 wrote:PS: Why doesn't IMG work anymore? Seems kind of redundant to replace it with the same command only longer.
I'd say at this point, the best thing to do is to post the HUD mod so we can take a look.HellBlade64 wrote:I don't follow.
I'm pretty sure GZDoom is more than capable of displaying custom HUD graphics.
Something this simple shouldn't be outside it's capabilities.
Yes. "STRAMO" is a custom graphic technically. It's the regular RocketAmmo graphic, but flipped on it's side.RKD wrote:Not an expert but... isn't your rocket a custom image or something like that? Rocket ammo icon in (G)ZDoom is "ROCKA0", not whatever "STRAMO" is. Check how the other icons are four letters followed by A and 0 (zero).
I guess so.Blue Shadow wrote:I'd say at this point, the best thing to do is to post the HUD mod so we can take a look.HellBlade64 wrote:I don't follow.
I'm pretty sure GZDoom is more than capable of displaying custom HUD graphics.
Something this simple shouldn't be outside it's capabilities.