When I launch ViveDoom, the "Castlevania.ipk3" doesn't show up on the wad list, so when I try to drag the .ipk3 over either the .exe or the .bat for the VR GZDooM, it gives me this error:
OS: Windows NT (NT 10.0) Build 22000
M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
adding X:/GZDoom vivedoom0.5.5/gzdoom.pk3, 823 lumps
adding DOOM2.WAD, 2919 lumps
adding X:/GZDoom vivedoom0.5.5/Castlevania.ipk3, 2948 lumps
I_Init: Setting up machine state.
CPU speed: 3600 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz
Family 6, Model 165, Stepping 5
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing OpenAL
Opened device OpenAL Soft on Speakers (Realtek USB2.0 Audio)
EFX enabled
Renderer: OpenGL
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 113.61 ms
Execution could not continue.
Script error, "Castlevania.ipk3:gldefs" line 713:
Error parsing defs. Unknown tag: material.