Abysm 2 EXPANSION: Pharaoh's Judgement - New Release 1.2
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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jazzmaster9
- Posts: 875
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Re: Abysm 2 EXPANSION: Pharaoh's Judgement - Public Beta v.3
Beta v.3.2 Update Uploaded
- New Music Track for the Amun Reliquary composed by PRIMEVAL.
- New Music Track for Sobek Mines composed by Volasaurus.
- Fixed Typo for the Bloat Tick's name.
- New Music Track for the Amun Reliquary composed by PRIMEVAL.
- New Music Track for Sobek Mines composed by Volasaurus.
- Fixed Typo for the Bloat Tick's name.
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Captain J
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- Posts: 16891
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Re: Abysm 2 EXPANSION: Pharaoh's Judgement - Public Beta v.3
Yesterday i beat Abysm and this neat Expansion pack. This one also had large and adventurous maps but in Egyptian setting. It surely did not disappoint me! But i also got some feedback as well
Spoiler: IDMYPOS is on!
Spoiler: AlsoAnd that's it! I enjoyed both games and i will look forward to the next one.
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jazzmaster9
- Posts: 875
- Joined: Wed Apr 18, 2012 11:37 pm
Re: Abysm 2 EXPANSION: Pharaoh's Judgement - Public Beta v.3
I'm glad you also liked the ExpansionCaptain J wrote:Yesterday i beat Abysm and this neat Expansion pack. This one also had large and adventurous maps but in Egyptian setting. It surely did not disappoint me!
I felt the stock Ladder textures were kinda boring and didn't fit the setting very well so i went with a more Stone Ladder texture.Captain J wrote: - I have to admit, i almost got stuck at the first dungeon because i didn't realize this grate stone texture is in fact climbable. I mean there are already functional ladders with the right texture. Why not using the same thing?
After checking ALL of the stakes were Damaging, so gonna fix that.Captain J wrote:At the Valley of Kings? There are Stakes that support the platform and they're all lethal for some reason.
Thank you for catching these, will definitely fix them as well.Captain J wrote: Also i've got some Typos or Typo Lookalikes you should check out. Some sentences might be correct but i want to make 'em sound smooth
Thank you so much for the Feedback.
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Sinael
- Posts: 244
- Joined: Tue Oct 18, 2011 8:57 am
Re: Abysm 2 EXPANSION: Pharaoh's Judgement - Public Beta v.3
I for one, certainly enjoyed throwing spears at things as the new class.
Spoiler: So there are my few things that IMO need fixing:
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jazzmaster9
- Posts: 875
- Joined: Wed Apr 18, 2012 11:37 pm
Re: Abysm 2 EXPANSION: Pharaoh's Judgement - Public Beta v.3
Minor Update Uploaded
- Added New voice lines for the Main Character.
- Added New voice lines for the Main Character.
Thank you very much for the feedback. will definitely have this fixed in the next major update.Sinael wrote:I for one, certainly enjoyed throwing spears at things as the new class.
Spoiler: So there are my few things that IMO need fixing:
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Cardboard Marty
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Re: Abysm 2 EXPANSION: Pharaoh's Judgement - Public Beta v.3
Just finished the expansion! This was incredible all around, I'm really amazed! Everything was a step up from the pretty high mark that Abysm 2 left off on, and the new levels were excellently crafted!
A couple notes/feedback:
A couple notes/feedback:
- I think the crocodiles should be more "neutral" and perhaps target other monsters as well as the player? I'm not sure if they already do this but I thought it'd be neat!
- The main hub area really needs some music! Speaking of music, I know this part isn't done yet, but I think that after completing an objective/killing a boss, instead of going completely quiet, I think the music should revert back to the main level theme.
- The final level could really use maybe one more enemy variant to keep things fresh. Even if it's just a palette swap dude who shots a poison projectile, I think something else would be really good here.
- Returning to Ramses tomb at the end of the game should maybe have a better hint/direction, as I totally forgot over the course of the last couple of days playing this where he was at. This is probably my only nitpick regarding mapping/direction, by the way, the way you guide players through levels and get their attention is masterful and I never had a dull moment!
- I think some of Nadia's reactions to things happening were a little strange, definitely going into the last level I was expecting something a bit more "wtf" than what we got. A super minor nitpick though!
Spoiler:You totally nailed it, AGAIN! I had a lot of fun with this and can't wait for what the future holds!
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jazzmaster9
- Posts: 875
- Joined: Wed Apr 18, 2012 11:37 pm
Re: Abysm 2 EXPANSION: Pharaoh's Judgement - Public Beta v.3
Update Beta v3.4 Uploaded!
- All items taken from inventory upon starting the e2m14(Secret level) can now be recovered.
- Changed the Iron Key's (and corresponding locks) in e2m14 to "Rusted Keys" to fix a potential Softlock when entering the secret level with an Iron key found main quest Dungeon.
- Wrath of God Spell' now removed when entering e2m14
- New Skybox for e2m6
Also plan is to have the mod come out of beta by the end of the month so keep an eye out for more updates.
- All items taken from inventory upon starting the e2m14(Secret level) can now be recovered.
- Changed the Iron Key's (and corresponding locks) in e2m14 to "Rusted Keys" to fix a potential Softlock when entering the secret level with an Iron key found main quest Dungeon.
- Wrath of God Spell' now removed when entering e2m14
- New Skybox for e2m6
Also plan is to have the mod come out of beta by the end of the month so keep an eye out for more updates.
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jazzmaster9
- Posts: 875
- Joined: Wed Apr 18, 2012 11:37 pm
Re: Abysm 2 EXPANSION: Pharaoh's Judgement - RC1 (Beta v4)
Release Candidate 1 (Beta v.4) Update is now available for Download:
- Twin Fang moved from E2M14 (secret level) to E2M5 Valley of Kings and is now Part of the main weapon roster.
- Twin Fang now consumes Black Mana instead of White Mana
- Twin Fang Damage reduced by 10%.
- Fixed Potential Softlock in the Secret Level.
- New Graphics and sounds for the Twin Fang created by Cardboard Marty.
- Lightning Rod now located in the end of the Secret Level.
- Added New Graphics for Hand Cannon When upgraded with the Fire Bomb Launcher
- Added New Sounds for Hand Cannon when launching Fire bombs
- New Title Screen music composed by PRIMEVAL.
- Mudrot's location changed to earlier in Valley of Kings.
- Sentinel Lightning Resistance Increased.
- Hit Points of Final Boss increased from 3000 to 3500.
- Sectors in Valley of King incorrectly tagged as Damaging
- Twin Fang moved from E2M14 (secret level) to E2M5 Valley of Kings and is now Part of the main weapon roster.
- Twin Fang now consumes Black Mana instead of White Mana
- Twin Fang Damage reduced by 10%.
- Fixed Potential Softlock in the Secret Level.
- New Graphics and sounds for the Twin Fang created by Cardboard Marty.
- Lightning Rod now located in the end of the Secret Level.
- Added New Graphics for Hand Cannon When upgraded with the Fire Bomb Launcher
- Added New Sounds for Hand Cannon when launching Fire bombs
- New Title Screen music composed by PRIMEVAL.
- Mudrot's location changed to earlier in Valley of Kings.
- Sentinel Lightning Resistance Increased.
- Hit Points of Final Boss increased from 3000 to 3500.
- Sectors in Valley of King incorrectly tagged as Damaging
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Fyshtako
- Posts: 4
- Joined: Sat Aug 28, 2021 7:14 am
Re: Abysm 2 EXPANSION: Pharaoh's Judgement - RC1 (Beta v4)
Played through the latest version... Bravo, awesome expansion!
Honestly my one and only issue the entire time was the arena for the Stone Giant fight was too small. In a fight that emphasises circle strafing so much, the arena had so many things to trip on and stop (resulting in instant death) that the difficulty was more the annoying kind than being a genuine fun challenge. There's a section on the side with a gap next to a stair you can fall into which was particularly annoying.
The ending is also a bit abrupt but I assume that's simply because you haven't done up the ending fully (credits or a game end etc).
Just my opinion, everything else was awesome, and I LOVED how crazy it got at the end of the mod.. You're a legend and one of my favorite DOOM mod makers!
Honestly my one and only issue the entire time was the arena for the Stone Giant fight was too small. In a fight that emphasises circle strafing so much, the arena had so many things to trip on and stop (resulting in instant death) that the difficulty was more the annoying kind than being a genuine fun challenge. There's a section on the side with a gap next to a stair you can fall into which was particularly annoying.
The ending is also a bit abrupt but I assume that's simply because you haven't done up the ending fully (credits or a game end etc).
Just my opinion, everything else was awesome, and I LOVED how crazy it got at the end of the mod.. You're a legend and one of my favorite DOOM mod makers!
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jazzmaster9
- Posts: 875
- Joined: Wed Apr 18, 2012 11:37 pm
Re: Abysm 2 EXPANSION: Pharaoh's Judgement - RC1 (Beta v4)
There should be an ending text at the end when you talk to the Mercenary to end the game. Did you get some kind of error?Fyshtako wrote:The ending is also a bit abrupt but I assume that's simply because you haven't done up the ending fully (credits or a game end etc).
using "changemap" console command tends to cause an error in the ending.
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Fyshtako
- Posts: 4
- Joined: Sat Aug 28, 2021 7:14 am
Re: Abysm 2 EXPANSION: Pharaoh's Judgement - RC1 (Beta v4)
I am a silly boy and just read "king" on the objective, I'm meant to go to the OTHER king. So uhh, sorry about that.jazzmaster9 wrote:There should be an ending text at the end when you talk to the Mercenary to end the game. Did you get some kind of error?Fyshtako wrote:The ending is also a bit abrupt but I assume that's simply because you haven't done up the ending fully (credits or a game end etc).
using "changemap" console command tends to cause an error in the ending.
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jazzmaster9
- Posts: 875
- Joined: Wed Apr 18, 2012 11:37 pm
Re: Abysm 2 EXPANSION: Pharaoh's Judgement - Final Release 1
It's Finally Here!
Abysm 2: Pharaoh's Judgement Expansion - Final Release 1.0
Thank you so much to those who provided Feedback and Suggestions, and to those who tried it out
Release 1.0 changes:
Track Track added, for E2M6 Mothership. Destination Unknown by Cardboard Marty
Corrected the Tic rate for idle states for Sentinel and Kilmaat Drone.
Switch in E2M6 that raises the bridge has been relocated.
New Ladder textures by Skelegant to make them look more obviously climbable.
Abysm 2: Pharaoh's Judgement Expansion - Final Release 1.0
Thank you so much to those who provided Feedback and Suggestions, and to those who tried it out
Release 1.0 changes:
Track Track added, for E2M6 Mothership. Destination Unknown by Cardboard Marty
Corrected the Tic rate for idle states for Sentinel and Kilmaat Drone.
Switch in E2M6 that raises the bridge has been relocated.
New Ladder textures by Skelegant to make them look more obviously climbable.
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jazzmaster9
- Posts: 875
- Joined: Wed Apr 18, 2012 11:37 pm
Re: Abysm 2 EXPANSION: Pharaoh's Judgement - New Release 1.1
Release v1.1 is here!
- New Tracks, composed by Luke Jansen, Replaces music for Map 05, Boss Theme and Optional Dungeons.
- Added HUD Icon that indicates when Ring of Sword's effect is active.
- Ambient Sounds added to Temple of Karnak.
- Fixed Switch in Map 10: So that It animates when being activated.
- New Tracks, composed by Luke Jansen, Replaces music for Map 05, Boss Theme and Optional Dungeons.
- Added HUD Icon that indicates when Ring of Sword's effect is active.
- Ambient Sounds added to Temple of Karnak.
- Fixed Switch in Map 10: So that It animates when being activated.
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blakecasimir
- Posts: 18
- Joined: Fri Mar 18, 2016 9:11 pm
Re: Abysm 2 EXPANSION: Pharaoh's Judgement - New Release 1.1
Also playing through this and loving it. Eager to play the next expansion. Just wondering if there is a hard mode? Coming after playing Heretic on Plague, this is a little more... "relaxing"!
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jazzmaster9
- Posts: 875
- Joined: Wed Apr 18, 2012 11:37 pm
Re: Abysm 2 EXPANSION: Pharaoh's Judgement - New Release 1.1
There is an Ingame hard mode by Joining the Covenant of Heck.blakecasimir wrote:Also playing through this and loving it. Eager to play the next expansion. Just wondering if there is a hard mode? Coming after playing Heretic on Plague, this is a little more... "relaxing"!











