total conversion mod idea for medieval game, with close to zero magic, lots of melee combat and other hipster ideas - that can backfire real bad.... blasphemer, heretic, shizm... what other words are in dictionary...
apostate ? did anyone use this name already ?
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story - who cares
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monsters
majority are humans, tier 2 could be mounted horseman, camel rider, elephant, bear... maybe some wolf to spice stuff. Giant owl? griffon? this is this magic 10% of the mod.
warrior with a shield and hand weapon - he is protected from missiles - like 100%. You hate centaurs? This would be common enemy. You kill him by coming close and smacking him with club. The shield could be broken.
warrior with spear (s) - he throw them. but if you come close he stab you.
if you kill monster he go to agony stage, where he is Dead in game terms. But you can always finish him off - gib him. You sadist.
some later in the game there would be new monster: MONK. he would ressurect warriors from agony stage, by dressing their wounds. Like Archvile. Monk attack? some range one because he would die in melee instantly.
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GHOST monsters
instead of transparet sprites or not, there would be division into
ARMORED or not monsters. Armored monster would be resistant to many weapons - swords, arrow... but blunt weapons hurt them.
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main HP would be armor. Every hit would lower the Armor (instead health). player would pistolstart every level with 60? armor. If player take heavy hit, some percentage would reduce health immediatly (like 50 dmg = -40 armor, -10 health). If armor drop to 0 he take damage to health. Common pick up would be armor pieces (helm, chainmail shield, gloves). Health would be not restorable between level (except rare artifacts ofc like soul sphere).
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weapons:
starting weapons is 1h blunt weapon - a club? - i think i would give peace to hexen mace. its slow and deal rather low damage, but it dosent broke, and hurt armored monsters.
then its a spear - long reach and can be thrown to impale monsters. Base range weapon.
1h sword - fast and have cut damage, would provide lots of blood and better gore effects (cut of head, arms..). more effective, but gets damage during using. And player would need to pick up another sword after some time.
above can be combie with torch (fire damage) OR shield (block) - shield gets damage overtime.this would be like base gear. going left hand free, could allow to use granades?
advance gear:
2h axe - areal attack, killling multiple monsters at once
2h hammer - more historical one, but still goofy. Hammer would deal massive damage to single monster, also damage armored.
i think 2h weapons would be very tiring to use, thats why player would need to pick up food, to restore energy. Or the hammer gets too heavy.
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range weapons
bow - need to draw the string and aim - pretty slow, but its range. Do nothing to armored monsters (and shielded).
crossbow - take time to reload, but you can shoot quickly. Still do nothing to armored monsters (and shielded).
they need ammo pickups arrows and bolts, that are drop from archers and crossbowmens. Whom would be easier to kill that troopers. I think i even introduce innocent, harmless peasants, so the archers can meld in. [would there be some penalty for killing wounded warriors or bystander peasant? maybe]
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what would make the melee combat not suck?
a little longer melee range than usuall.
monster melee trigger would be shorter, than monster attack range, so it would be harder to step back.
if you block this would stun monster. So he is open to be 1hitKO.
if you hit monster he would always respond - pain frame, stun state, knock back, drop shield, get scared and start running away, could be knock down and stand up after a while (like a zombie), player need to guess if he is agonizing or only prone for second. Get wounded - visible injury on the model.
player would be OVERPOWER as DUCK. He would beat everything left and right. And only succumb if he is swarmed by enemy. so supprise back stabs, reduce armor points. Or if fighting some late tier monsters.
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how would you set monster to fire? how would you freeze them? or electrocute them?
fire is doable - tar, maybe some oil... freezeing - i would need some vacum, compression... electricity can come from broken space ship...
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pickups:
speed - yes, default walk speed. Sprint only for short distance and it would consume energy - so you need food. I thinking about mounting a horse? Like you summon horse... nah this change height of player.
armor pieces
new shield to replace broken ones
torch - source of fire
food - for 2h heavy weapons - maybe axe need alcohol and hammer need solid food? to have different pickups
spears to throw them
arrows bolts,
sword to replace damage one
cloak (normal cloth one) - invisibility - "hey you are not servant of Lord Ugububluug!"
bag of money - to bribe monster
offensive items? mmm....
magic nonsense? mmmm... not yet...
book - ? map,... hints in game... paper for ciggarets... book could has a minimap, which would show the location of monsters... not sure, but would be cool if player could open the book "read something" and hide it back. or maybe find new pages. not sure what the advatage could be.
keys -ofc
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monster need only few sprite frames, so no fancy smoooth animations.