As someone who hasn't enabled my game controller in GZDoom, I'd totally forgotten that there even was a virtual keyboard.
Graf Zahl wrote:once people start thinking that the keyboard in front of them is for decorative purposes only, we have a bigger problem, and one we cannot solve on the engine side.
Yeah, that is... odd. I suppose that I can see the "touchscreen generation" of digital savages trying to poke, poke, poke the screen to get it to do something but is it such a stretch to figure out that the controller that you have been using for the rest of the game can be used to navigate the keyboard - just like it can in thousands of other games. At that point, you're really dealing with people who don't know how their device works of how to operate it.
I mean, engine side, I guess there could be a message above the keyboard saying "use the controller to navigate the keyboard" or something but then I think that probably is getting into the lowest common denominator hand holding that dpJudas was concerned about.