LZDoom 3.88b 02/26 released

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ClessxAlghazanth
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Re: LZDoom 3.87c 01/24 released

Post by ClessxAlghazanth »

wildweasel wrote:
drfrag wrote:No idea must be a Zandronum feature.
This exists in GZDoom as well, and by extension should exist in LZDoom unless it was specifically removed from the menu. It should be called "Display Nametags" and has a setting for Inventory, Weapons, and Both.
Thank you ! It did the trick :)

Btw what settings are recommended to get the best performance ? I get lags on slaughter-ish levels with latest build (but not on ZDoom32 or Zandronum)
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drfrag
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Re: LZDoom 3.87c 01/24 released

Post by drfrag »

I've uploaded a new devbuild, they were not working for the last days. Needs testing.
https://devbuilds.drdteam.org/lzdoom/
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ClessxAlghazanth
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Re: LZDoom 3.87c 01/24 released

Post by ClessxAlghazanth »

Thanks for the new release , trying it shortly :)
Option to reset the controls to default is great for people who mess up the configs now and then :wink:
Are you planning a x86 release of this ?
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drfrag
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Re: LZDoom 3.87c 01/24 released

Post by drfrag »

It's not a release but a devbuild, autobuilds are still not working. Of course there will be a 32 bit release and it will include an official OpenAL-soft this time.
The next devbuild will run SWWM 0.9.9b at least which is quite an achievement.
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Marisa the Magician
 
 
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Re: LZDoom 3.87c 01/24 released

Post by Marisa the Magician »

Heh.
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ClessxAlghazanth
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Re: LZDoom 3.87c 01/24 released

Post by ClessxAlghazanth »

Where can I see the changelog for the latest git builds (https://devbuilds.drdteam.org/lzdoom/) ?

When I check the latest activity following the link on the drdteam page (https://github.com/drfrag666/gzdoom/commits/gzdoom32) I only see actions up to jul 9 , but there are 3 updates after than (186 - 188 - 190)

Thanks and best regards :)
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drfrag
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Re: LZDoom 3.87c 01/24 released

Post by drfrag »

That's a wrong link to a previous project (ZDoom32) and besides i've moved ZDoom32 to a different repository.
The correct one is here in the first page:
https://github.com/drfrag666/gzdoom/commits/g3.3mgw
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drfrag
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Re: LZDoom 3.88 07/31 released

Post by drfrag »

I've released 3.88, see details on first page. It won't run on XP.
Recent mods using the latest and greatest features from Raze won't run.
https://github.com/drfrag666/gzdoom/releases/tag/3.88
Edit: i've uploaded a XP fix for 3.87c. https://github.com/drfrag666/gzdoom/rel ... XP_fix.zip
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kadu522
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Re: LZDoom 3.88 07/31 released

Post by kadu522 »

Good night! i need to report some new error's this time its zscript error's.

swwmgz_m.pk3:zscript/menu/swwm_menus.zsc, line 927: Class SWWMMenuDelegate has unknown base class DoomMenuDelegate
swwmgz_m.pk3:zscript/menu/swwm_menus.zsc, line 932: Attempt to override non-existent virtual function DrawCaption
swwmgz_m.pk3:zscript/menu/swwm_menus.zsc, line 947: Attempt to override non-existent virtual function PickFont

This is just base mod and doom2.iwad so i don't think its a error on the mods end.
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drfrag
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Re: LZDoom 3.88 07/31 released

Post by drfrag »

drfrag wrote:The next devbuild will run SWWM 0.9.9b at least which is quite an achievement.
The menu customization class is not in LZDoom.
Edit: I've released 3.88a, mainly to fix the broken spotlights in 3.88.
I've fixed the links in the first page.
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Clickerboi
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Re: LZDoom 3.88a 08/08 released

Post by Clickerboi »

Do you plan to add as well the gzdoom font?
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Hexereticdoom
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Re: LZDoom 3.88a 08/08 released

Post by Hexereticdoom »

Clickerboi wrote:Do you plan to add as well the gzdoom font?
Do you refer to the MS-DOS font style on menus?

If that, I hope not... I mostly hate it. :nope:

That's one of the reasons I remain sticked to LZDoom instead of GZDoom, even having currently a top-notch gaming laptop...
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Aleasdf
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Re: LZDoom 3.88a 08/08 released

Post by Aleasdf »

Any plans on implementing OpenGL ES support like in GZDoom 4.7.0 that recently came out? Should really help for people with weak devices.
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drfrag
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Re: LZDoom 3.88b 02/26 released

Post by drfrag »

I've just released 3.88b, there are a few new features such as pistol start for Doom but mainly it's about bugfixes some of them for ancient bugs such as randi's fix for the GC issue. Unless there's a major problem this will be the last release. See first post.
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Hexereticdoom
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Re: LZDoom 3.88b 02/26 released

Post by Hexereticdoom »

It's a real pity that this great fork has been finally discontinued... For me, it's still better (and works better) than the original GZDoom. Seriously. :(

Anyway, I'll keep sticking to it until I have no choice but to make the change, or until another good fork emerges up for taking the relay torch...

Thanks a lot for your good work, Dr. Frag! 8-)

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