Separate settings for horizontal/vertical mouse sensitivity

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Graf Zahl
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Separate settings for horizontal/vertical mouse sensitivity

Post by Graf Zahl »

I always thought that the vertical sensitivity is far too high but my new mouse made it even worse. This setting should be separated into two.
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Zippy
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Post by Zippy »

Isn't that the point of the "Turning speed" and "Mouselook speed" in the options menu? To control horizontal and vertical sensitivity respectively?
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Biff
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Re: Separate settings for horizontal/vertical mouse sensitiv

Post by Biff »

Graf Zahl wrote:I always thought that the vertical sensitivity is far too high but my new mouse made it even worse. This setting should be separated into two.
I don't understand. We already have mouse_sensitivity for a global setting, m_pitch for vertical sensitivity (look up/down), m_yaw for horizontal (turning) sensitivity and m_forward for walk forward/backward sensitivity. ???
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Graf Zahl
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Post by Graf Zahl »

Arrrrggghhhh. This happens when you never look into the menus to configure something. I always configured the game by altering the CVARs themselves and never really bothered to look at the way how things are done... And now that you say it I had to find out that m_yaw was totally off... (Shouldn't it be mouse_yaw and mouse_pitch so a console search can actually find them?)

So please forget I ever wrote this. Finally my problem has been solved - after far too long. :)
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MasterOFDeath
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Post by MasterOFDeath »

Graf, of all people, I figured you would have checked the console! :P
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Graf Zahl
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Post by Graf Zahl »

I checked the console but not the menu (for 'mouse'.)' Yes, I know. It's a bad habit but in the end just the result of far too many badly designed game menus. Most suck. I rarely use them.
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Post by Zippy »

Graf Zahl wrote:Arrrrggghhhh. This happens when you never look into the menus to configure something. I always configured the game by altering the CVARs themselves and never really bothered to look at the way how things are done... And now that you say it I had to find out that m_yaw was totally off... (Shouldn't it be mouse_yaw and mouse_pitch so a console search can actually find them?)

So please forget I ever wrote this. Finally my problem has been solved - after far too long. :)
I know what you mean. My first thought on reading your post was, "Vertical sensitivity too high? Well that's weird. I could swear in ZDoom everything is far more sensitive horizontally than it is vertically..." and so I started up ZDoom and ran around and then eventually went into the mouse options menu. Sure enough, my turning speed is just a little bit less than twice as much as my mouselook speed.

This is all understandable though... most games nowadays only seem to have a single mouse sensitivity option, or if they have more than one, they're buried somewhere amongst the CVARs and never in the options menu.
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MasterOFDeath
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Post by MasterOFDeath »

Graf Zahl wrote:I checked the console but not the menu (for 'mouse'.)' Yes, I know. It's a bad habit but in the end just the result of far too many badly designed game menus. Most suck. I rarely use them.
I don't mind DOOM's, but all the stuff the ports add do make it a bit confusing. Half-Life's was good, but kinda slow. UT2004 has a perfect menu. Doom3's is nice as well. Wait is it me or do I not have a problem with game menus? :P
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Belial
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Post by Belial »

UT's windows-styled menus were the best.
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Graf Zahl
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Post by Graf Zahl »

Ok, my opinion:

ZDoom's menu is good - among the source ports certainly the best. What I don't like is menus like Doomsday's which take you completely out of the game.
Half Life's menu sucked.
And I never played Doom3 long enough to get used to its menu.
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Post by Belial »

Graf Zahl wrote:What I don't like is menus like Doomsday's which take you completely out of the game.
Doomsday's menu is ok, but it's cluttered with too much unnecessary options.
Graf Zahl wrote:Half Life's menu sucked.
Agreed.
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MasterOFDeath
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Post by MasterOFDeath »

And you can't make a new launcher with the SDK. :cry:
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