[Won't change] mapinfo map name image generation bug
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- SargeBaldy
- Posts: 366
- Joined: Tue Jul 15, 2003 3:49 pm
- Location: Oregon
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mapinfo map name image generation bug
here's one i noticed more than a year ago that has irritated me greatly but i kept forgetting to mention. zdoom generates images for map names wrong. as someone who used to make these images by hand, i remember that any character following another overlaps one square. zdoom does not do this when it automatically generates image names from a mapinfo lump.
the top image is how 'hangar' is supposed to be displayed, the bottom is how it would be displayed from a mapinfo lump.
the top image is how 'hangar' is supposed to be displayed, the bottom is how it would be displayed from a mapinfo lump.
Re: mapinfo map name image generation bug
It doesn't generate an image at all. If one isn't present, it draws the name as regular text using the big font. ZDoom fonts don't carry any kerning information, so adjacent characters will never overlap, and I don't think this is significant enough to warrant adding that support.SargeBaldy wrote:zdoom generates images for map names wrong.
- SargeBaldy
- Posts: 366
- Joined: Tue Jul 15, 2003 3:49 pm
- Location: Oregon
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- SargeBaldy
- Posts: 366
- Joined: Tue Jul 15, 2003 3:49 pm
- Location: Oregon
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- Nanami
- Posts: 1066
- Joined: Tue Jul 15, 2003 5:13 pm
- Location: That little island pritch created.
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I care because there's no need whatsoever to add these to the wad. It takes up more space for graphics, more space on the MAPINFO, and only fixes one pixel that only you will care about. 1K each? That's still 33K of redundant information... even 1 byte would be too much for me.
Just look at it this way. The problem you have is that it doesn't match the original text. What it says in Doom.exe is slightly different than what ZDoom says. Well... that doesn't matter for ZooM because there's no level called "Sithe Mountain" or "Fort Havoc" in Doom.exe, so I don't see why anyone is going to care about the spacing...
Just look at it this way. The problem you have is that it doesn't match the original text. What it says in Doom.exe is slightly different than what ZDoom says. Well... that doesn't matter for ZooM because there's no level called "Sithe Mountain" or "Fort Havoc" in Doom.exe, so I don't see why anyone is going to care about the spacing...