i am trying to make my first big project, a wad called berzerker. i imported some freedoom switches i liked the look of and followed guides on how to do it, but in gzdoom builder they show up as grey blocks and in game, they permamently show as the "off" state even if i interact with them, but they still function, just no sprite updates.
The Texture file with broken switches: https://drive.google.com/file/d/1Sp0IvI ... sp=sharing
custom switches seem broken.
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Re: custom switches seem broken.
What guide did you follow?
Did you make a SWITCHES lump or an ANIMDEFS lump to define the switches?
Did you make a SWITCHES lump or an ANIMDEFS lump to define the switches?
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Re: custom switches seem broken.
yeah, i have both and have tried only having one of each.
and i got rid of switches and made a animdefs with the following code:
it still doesnt work 
and i got rid of switches and made a animdefs with the following code:
Code: Select all
switch doom 3 SW1GREY1 on sound BZ_SWITC pic SW2GREY1 tics 4 off pic SW1GREY1 tics 4

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Re: custom switches seem broken.
i tried them, still didnt work
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Re: custom switches seem broken.
Take a look at this WAD and see how the switches are set up (textures and sound are from the WAD you posted).
https://www.dropbox.com/s/izy183qyfld2h ... s.wad?dl=1
https://www.dropbox.com/s/izy183qyfld2h ... s.wad?dl=1
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Re: custom switches seem broken.
OOOOOH, i get it now, thanks for the tutorial and i have got the maps working now! 
