[WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] Doom 2 - Re-Build-t [updated 3-10-2020]
Nice re-use of D_RUNNIN The maps are coming out really good!
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Re: [WIP] Doom 2 - Re-Build-t [updated 3-10-2020]
A better KDiZD than KDiZD.
A suggestion, though: set up an "earthquake" sound sequence so that when monster closet explodes, they don't make pneumatic door noises.
A suggestion, though: set up an "earthquake" sound sequence so that when monster closet explodes, they don't make pneumatic door noises.
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Re: [WIP] Doom 2 - Re-Build-t [updated 3-10-2020]
A really impressive first project here. I certainly enjoy Duke-esque maps, so this is very much right up my alley, especially when running it with Nobody Told Me About id.
So far, the problems I noticed is that the rocket launcher secret fence has one side fully textured, but not the inside. The trash cans and boxes cannot be destroyed, just for a small loot, like some ammo or stimpack.
Lastly, it's a bit weird, that the glass stuff leaves behind cardboard/paper debris, it's strange, so I'm including a file with other debris stuff from Duke 3D, along with the sounds for these:
https://drive.google.com/file/d/1LN0y60 ... 2Ckme/view
So far, the problems I noticed is that the rocket launcher secret fence has one side fully textured, but not the inside. The trash cans and boxes cannot be destroyed, just for a small loot, like some ammo or stimpack.
Lastly, it's a bit weird, that the glass stuff leaves behind cardboard/paper debris, it's strange, so I'm including a file with other debris stuff from Duke 3D, along with the sounds for these:
https://drive.google.com/file/d/1LN0y60 ... 2Ckme/view
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Re: [WIP] Doom 2 - Re-Build-t [updated 3-10-2020]
New update? I like this
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Re: [WIP] Doom 2 - Re-Build-t [updated 3-10-2020]
Some footage of the 3/10/2020 release with BD:
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Re: [WIP] Doom 2 - Re-Build-t [updated 3-10-2020]
really looking forward to when this updates, honestly the best doom 2 remake wad ive played
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Re: [WIP] Doom 2 - Re-Build-t [updated 3-10-2020]
This looks promising
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Re: [WIP] Doom 2 - Re-Build-t [updated 3-10-2020]
Still loving the "I know all of these places but they are different too" vibe of these maps. You've definitely captured a build-like theme in how you've presented them but it's still definitely Doom and not just Doom pretending to be Duke. Some areas in the new map have really captured that fake realism that is present in many of the Duke maps.
Got to say though...
Got to say though...
Spoiler:That's a big trash can!
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Re: [WIP] Doom 2 - Re-Build-t [updated 3-10-2020]
This and NTMAI could well be the mods of 2020! Although... I get the feeling that the waterfalls are going up instead of down...
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Re: [WIP] Doom 2 - Re-Build-t [updated 3-10-2020]
Some of the falls are definitely going up while animating downward giving off a strange look.Wiw wrote:This and NTMAI could well be the mods of 2020! Although... I get the feeling that the waterfalls are going up instead of down...
I'm really liking the progress of the maps! Just curious, do you want new / updated music for this yet?
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Re: [WIP] Doom 2 - Re-Build-t [updated 3-10-2020]
I forgot to mention there is something in the wad conflicting with the UDV HUD. When I had UDV loaded my character moved way too fast and could not jump, any idea what could be causing this issue? Happened on both releases I played.
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Re: [WIP] Doom 2 - Re-Build-t [updated 3-10-2020]
Where did you get all those slick sign/graffiti patches from? Can I borrow them?
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Re: [WIP] Doom 2 - Re-Build-t [updated 3-10-2020]
Not sure if you saw my recent post, but I started project 5 years ago called Doom II - Hell Unleashed and wanted to finish it with Gzdoom. We have similar ideas, maybe we could collaborate.
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Re: [WIP] Doom 2 - Re-Build-t [updated 3-10-2020]
Looks great!
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Re: [WIP] Doom 2 - Re-Build-t [updated 3-10-2020]
Bumping because I'm trying to reach you about possibly combining our projects together or figuring something out. Please see my hell unleashed thread and contact me via FB page or on here if possible. TY.