[0.4.2] [Duke 3D] Shrink ray broken in specific level
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[0.4.2] [Duke 3D] Shrink ray broken in specific level
I can't progress a puzzle in E1L5 The Abyss because the shrink ray has no effect. Oddly, a similar shrink ray in E1L4 Toxic dump works fine. Save file from the exact spot: https://www.dropbox.com/transfer/AAAAAF ... nK8zSl6iHg
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Re: [0.4.2] [Duke 3D] Shrink ray broken in specific level
Is this another recent change inherited from EDuke32?
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Re: [0.4.2] [Duke 3D] Shrink ray broken in specific level
Can confirm at the moment, but allegedly yes. https://steamcommunity.com/app/225140/d ... 2816108064
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Re: [0.4.2] [Duke 3D] Shrink ray broken in specific level
I'm assuming this the same issue as what's mentioned in the following post:
https://forums.duke4.net/topic/10911-a- ... _p__336467
https://forums.duke4.net/topic/10911-a- ... _p__336467
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Re: [0.4.2] [Duke 3D] Shrink ray broken in specific level
... and right after that commit come some clipping code changes. Makes sense somehow. I wouldn't be surprised if this went away when going back to the old clipping code.
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Re: [0.4.2] [Duke 3D] Shrink ray broken in specific level
This is known, must have forgotten to re-post it thinking that it was already addressed.
I've ran into this during my tests as well. It seems to be distance/height (or both) dependant, if you stand too far away, like, on the platform where the switch that activates the ray is, getting hit by it will do nothing, Duke will still make noises but never shrinks.
Instead, you have to stay on the other platform, right in front of the ray to be shrunk. Another dumb bug, most likely caused by the "new" clipping code...
I've ran into this during my tests as well. It seems to be distance/height (or both) dependant, if you stand too far away, like, on the platform where the switch that activates the ray is, getting hit by it will do nothing, Duke will still make noises but never shrinks.
Instead, you have to stay on the other platform, right in front of the ray to be shrunk. Another dumb bug, most likely caused by the "new" clipping code...
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Re: [0.4.2] [Duke 3D] Shrink ray broken in specific level
Like the other one, this is something I'm not going to hunt down when the game can be played properly by switching frontends.