You know, its one thing to have a different opinion - And another is to be smug about it (But feel free to prove me wrong). Having read the whole ordeal and Gearbox stance over the years on how they see source code and how they deal with these things, its 100% certain they aren't going to budge using the method you describe. I personally also find it a bit contrarian to suggest such a hard approach, given Frederik Schreiber's involvement let alone some of the Duke4 devs that have had to work with Gearbox in the past (Like The Hail To The King Collection).markanini wrote: That's what legal teams want you to think. Persuasion works differently. You make a big ask, the legal team gets invovled, you get a no. The legal team is happy, the execs are happy. You come back make a smaller big ask, the legal team gets involved again and so on until the lawyers and execs are so happy with themselves they decide to agree the nth time. This is the basic model of how B2B negotiations go every day. Few in the FOSS community are aware of this.
They have been at the negoiation tables. They had these discussions and then some. If you want to play the hard ball, would you also be willing to face the legal consequences if you decide to play the selfish angle? We aren't talking just words here - This can and will involve legal court cases.
I am fairly sure i am not saying that. I am fairly sure however that this is a loaded question.markanini wrote: Are you saying the community wouldn't ultimately wish for a full source code release?
Lets be clear here - Obviously a full source code release for the World Tour part of code would be great. But the reason this is never ushered isn't because nobody dared to play hardball with Gearbox - Its because given history, its completely futile to do so. Gearbox have the right (as a company) to be in the position they are in - Unfortunately that means that the community is therefore ignored. That's their decision, but it also means that the will to attempt to work with GBX is close to zero.
Gearbox wants money. And Gearbox has Randy Pitchford. That's all you need to know. There is no navigation needed. Trust me, if that was a possibility, then Frederik Schreiber would have been succesfull in getting DNF 2001 out in the open. And TerminX would be saved a lot of trouble, too.markanini wrote: This is exactly my point. Business incentive has its own special way of working, but its follow basic models. Rather than accept their setup you can work out how to navigate it with your own goals in mind.
Feel free to be the David against the Gearbox Goliath, except this tale will not have the ending like its more famous original story has.
This is an interesting development. Id love to hear more on how the True3D rendering works beyond the hardcoded works.Phredreeke wrote:Hendricks said on Discord that WT support will be added directly to EDuke32 when it's ready.
Nuke.YKT is working on reverse engineering the hardcoded stuff.