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1.2 RELEASE! BRAND NEW!
- BRAND NEW TUTORIAL STAGE!
- BLOOD RED BUSTER SSG AND DELTA LANCER ENERGY RIFLE ARE IN THE WEAPON ROTATION!
- POP ROCK LAUNCHER COMPLETED UPGRADED BOTH VISUALLY AND FUNCTIONALLY!
- NEW POCKET RELOADING FOR WILD HUNTER
- NEW WEAPON BALANCES AND BUFFS!
- BUG FIXES AND REPAIRED HUD SCALING!
- AND MORE!!!
-WELCOME TO TREASURE TECH-
"What is Treasure Tech? Who is Treasure Tech? Why do they call it Treasure Te-"
Treasure Tech is a Doom Gameplay Mod inspired by the Wario Land franchise, featuring a slew of other elements from arcade games and retro classics.
Play as Chesterfield, more known as Treasure Guy, as he shakes down the forces of hell for their pocket change! Tackle your foes, and throw them into each other!
Collect tons of coins, jewels, strange artifacts, and spend your earnings to power yourself up! Use an array of exotic weapons as you hunt down every last penny on the map!
THIS MOD FEATURES...
-Tackling and Throwing classic Doom Monsters!
-An integrated Shop Menu with a variety of Upgrades to purchase!
-An Exclusive collection of alluring Weapons!
-Over 40 Unique Treasures to find!
Treasure Guy and his Abilities
Spoiler:
Treasure Guy by default takes less damage than Doomguy does, but he cannot carry as much ammunition to balance out all of the abilities he can perform on the fly, and also to balance out
the power of the new weapons that comes with the mod.
Tackling
Tackling is something you can do, and should do, with any weapon equipped at any time. Once you've bound the key, you can fly into your foes dealing significant damage.
- A tackle uses 50 stamina, which recharges at a decent rate. You start with 100 stamina as your default maximum.
- While tackling, you get a defensive bonus. Shrug off projectiles and bullets as you are charging toward your foes!
- You move very fast, so this doubles as a mobility option.
- Jumping while tackling will keep you tackling until you land.
Upgrading your tackle will make you deal more damage, on top of some neat visual effects!
Upgrading your stamina will allow you to tackle more often!
Throwing
Your standard punch is how you stun/throw enemies and objects. Objects like barrels can be picked up and thrown with ease, while enemies have a different requirement.
You must either stun them, which will allow you to pick them up when you punch them again, or kill them with a punch. Enemies can only be thrown or stunned if you have the proper tiered glove to throw them with. Purchasing better gloves makes it easier to pick up previous enemies, and allows you to throw higher tier enemies. Eventually, you can start stunning and picking up Imps instantly if you upgrade this category enough.
Vulcan Barrage
Your alternate fire uses ammo known as METER, which is built up from punching with the primary fire and successful hits with throwing enemies into each other.
This attack lets you punch without throwing or stunning, and the higher the METER is, the faster you punch alongside doing more damage. You can tear through crowds of low tier enemies when it is at a high level! You can also use it when the METER is depleted, but you won't punch very quickly.
Ground Pound
Separate from the stamina meter, the ground pound ability has it's own meter which builds up slower than the tackle. This attack can only be used if you are airborne, so if you have jump enabled you can use this more often. When activated, you will slam into the ground, causing an explosion of force knocking back enemies surrounding you, and probably killing a few. Directly landing on an enemy will deal major damage! There are no upgrades in the store for this ability.
AND A WHOLE ARSENAL OF LOVINGLY HAND SPRITED WEAPONS!
Treasure Tech prides itself with having an exotic array of weapons! From your MEGA CLASS Fortune Finder sidearm to the pile bunker/cannon PMB8034, you have quite the dangerous armory at
your disposal! Check the in game manual for more information about each arm!
THE MOD COMES WITH A TUTORIAL, AND A FULL GAME MANUAL INCLUDED! Tutorial map is intended to be used with Doom2, but will work with Doom1 with some errors.
Much more information is included there! Try both of them out!
THIS MOD IS NOT MEANT TO RUN WITH CUSTOM MONSTERS! RESKINNED ARE OKAY BUT WILL HAVE SOME GRAPHICAL ODDITIES! NOT INTENDED FOR GORE MODS!
/*
TREASURE TECH
A DOOM Gameplay Modifier
By Ultra64
This is a personal project of mine that started over
two years ago. Through the thick and thin of development,
I have met many great people who have contributed to this
project.
Treasure Tech would not be in the high quality state it currently
is now without the help of every involved.
Not to undermine anyone's contributions, I have some special thanks
to give before the credits.
To Yholl, who supported me and tried his best to help me despite
my own laziness to use really useful functions he was familar with,
all the keyboard clicking over the years that punctured his ear drums,
and for putting up with my stupid bulls**t. Thank you for always being
there to keep me company and back me up.
To Sledge, who took the time to test builds of Treasure Tech for extremely
lengthy periods. Your feedback and dedication to the project has helped
shape it to a much more satisfying experience, and I am glad to know you.
I hope we get to play more Hideous Destructor now that this thing is finally
released.
To Morladim, for being a regular commission client and basically funding
my survival on more than one occasion, which indirectly funded Treasure
Tech.
To Marty, who was a great motivator and friend through some of my
darkest hours. Thank you for continuing to push me forward and support
my works. I do not regret tormenting you with hundreds of original character
ideas.
To DrPyspy, aka Pepy, which without his massive brain, a lot of functions
of Treasure Tech would not exist or work. I cannot begin to explain how
necessary he was to making everything work the way I wanted, and I'm
the one with the computer science degree fumbling around. You are a really
smart guy, and also an amazing friend. You have a really bright future
ahead of you, and I hope I can be there to see you keep succeeding!
To Batandy, for being insane and helping set up the frame work of the
title map in three days somehow, despite me telling you "Don't do that,
that's a lot of work and I'll feel bad." You being the original
"Mario Themed Idea in Doom" guy giving me so much support is so surreal to
me. Thanks for being such a great pal.
And lastly, to Kegan. You were there since day one, so willing to help
me put my project together. You have been so enthusiastic to see me get
my project out the door, and never stopped believing in me. I am forever
grateful for the friendship we have, and I hope you'll keep supporting me
with whatever other silly projects I end up making.
-------------------------------------------------------------------------
CREDITS
Combine Kegan:
- Assisting with punching sprites
- Helping me wrangle the engine when development started
- Wario theme advisor
Yholl:
- Assisting with coding the Heavy Kuma explosion
- Helping on numerous occasions with small coding errors
- Explaining a lot of the fundamentals of Doom modding
Sledge:
- Helping shape a lot of the game mechanics with feedback
- Head Project Tester
DrPyspy:
- Helping provide and assist with several key ZSCRIPT functions,
such as refining the throw mechanics and the treasure chest systems
- Providing plenty of coding assistance for when I broke something
- Making the TOMB FETUS advertisement for the manual
Skelegant:
- Providing special effects for the tackle upgrades
JetPlane:
- ACS coding assistance
- Animation of the Tech Handgun and Strike Commando
Sgt. Shivers:
- Animation assistance
Ribbn "The Thoomp Master":
- Weapon SFX
- Providing the "Thoomp" sound
Gulumpy:
- Helping design Mariah the genie
- Drawing the manual artwork of the genie characters
Batandy:
- Setting up the Titlemap framework
- Providing multiple textures for the Tutorial Tomb map
Cardboard Marty:
- Creating the concept of, and voicing Professor W. Rong
- Providing the base sprite which Treasure Guy's sprites were
built off of from DOOM DELTA
Tyketro:
- For letting me use his likeness
OMAHAMAHO BROS:
- For letting me use their music freely and supporting the project
TerminusEst13:
- Early coding support
James Paddock
- Providing a small font
Marisa
- Zscript advice
-------------------------------------------------------------------------
GUEST ARTISTS FOR INTERMISSION RANDOMIZER ART (1.01 version of the mod)
Substance20
DrPyspy
Combine Kegan
Batandy
Gulumpy
Pizza Tower Guy
Skelegant
Kino Fabino
-------------------------------------------------------------------------
Project Testers
HEAD TESTER : Sledge
DrPyspy
Combine Kegan
Batandy
Gulumpy
Pizza Tower Guy
Skelegant
Kino Fabino
Vibrant Rida
Revanatn
Joblez
Substance20
Yholl
Audrey
TerminusEst13
Marisa
Prettyfist
-------------------------------------------------------------------------
SPRITES AND SOUND EFFECTS FROM GAMES
Various sounds and sprites from Wario Land 4
King of Fighters sounds and sprites for punches and hit sparks
Three Wonders explosion sprite for various in game explosives
Kirby Superstar star effects for several weapons
Raiden bomb explosion for the PMB #8034
Metal Slug heavy machinegun projectile sprites
Quake projectile model base
Various sound effects from the Halo franchise
Various sound effects from PANG 3
Various textures used from Chrono Trigger, Secret of Mana 3
for the Tutorial Tomb map
Edits of ID Software sprites from Doom 1 and Doom 2
Heavy Kuma shot sound from Call of Juarez
Various sounds and voicelines from Daytona USA
Various sounds from UNREAL and UNREAL TOURNAMENT
Music used from Super Mario 64 and Wario Land 4
-------------------------------------------------------------------------
If I have forgotten anything, please notify me immediately!
Special thanks to the Joke Hole, for dealing
with my obsession with getting this project finished.
Last edited by HyperUltra64 on Tue Nov 02, 2021 7:23 pm, edited 8 times in total.