Thing_ChangeTID to give Player unique TID - doesn't work :(

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Cherno
Posts: 1334
Joined: Tue Dec 06, 2016 11:25 am

Thing_ChangeTID to give Player unique TID - doesn't work :(

Post by Cherno »

:3:

In my ACS script, I want to save the player's TID in a variable so I can check his health later on.

Hence, I copied the sample script from the PlayerNumber article on the wiki.

Code: Select all

int playerTID = 0;

script 1 ENTER
{ 
	playerNum = Thing_ChangeTID (0, 1000+ PlayerNumber());
	print(i:playerNum);
}
Yet, it always prints "1" when I load a level.
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KeksDose
 
 
Posts: 596
Joined: Thu Jul 05, 2007 6:13 pm
Location: my laboratory

Re: Thing_ChangeTID to give Player unique TID - doesn't work

Post by KeksDose »

The function seems to return 1 if the tid was successfully changed. If you print ActivatorTid(), it'll show the right one.

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