Code: Select all
// BOOM COLORS
IfCVarInt fullhud_boom, 1, equal
{
DrawString HUDFONT_DOOM, white, "%", 104, -29;
DrawString HUDFONT_DOOM, white, "%", -85, -29;
// AMMO
weaponammo clip { drawnumber 3, HUDFONT_DOOM, gold, ammo1, 44, -29, 0, red, 50, green, 101; }
weaponammo shell || rocketammo { drawnumber 3, HUDFONT_DOOM, gold, ammo1, 44, -29, 0, red, 12, green, 26; }
weaponammo cell { drawnumber 3, HUDFONT_DOOM, gold, ammo1, 44, -29, 0, red, 75, green, 151; }
// HEALTH
IfHealth 101% { DrawNumber 3, HUDFONT_DOOM, blue, health, 90, -29; }
else { DrawNumber 3, HUDFONT_DOOM, gold, health, 90, -29, 0, red, 25, green, 51; }
// ARMOR
DrawNumber 3, HUDFONT_DOOM, red, armor, -99, -29, 0;
DrawNumber 3, HUDFONT_DOOM, green, armor, whennotzero, -99, -29, 0, green, 100, blue, 101;
}
else
{
DrawString HUDFONT_DOOM, untranslated, "%", 104, -29;
DrawString HUDFONT_DOOM, untranslated, "%", -85, -29;
DrawNumber 3, HUDFONT_DOOM, untranslated, ammo1, 44, -29;
DrawNumber 3, HUDFONT_DOOM, untranslated, health, 90, -29;
DrawNumber 3, HUDFONT_DOOM, untranslated, armor, -99, -29;
}