Some trouble with texture's scale and offset.

Ask about mapping, UDMF, using DoomBuilder/editor of choice, etc, here!

Moderator: GZDoom Developers

Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
User avatar
Posts: 2002
Joined: Sun Aug 22, 2010 10:59 pm
Location: Tubarão, Brasil

Some trouble with texture's scale and offset.

Post by Ravick »

Hi there,

I'm having some problens with texture's scales and offsets in GZDoom Builder, for an UDMF map.

In the builder, it seems how it should be in game:
In game, however, it appears just like this:
And these are the linedefs (for the chained padlock texture):
So, the fence gets wrong offsets, and the padlock just disapears (in an out-of-sight offset, I guess). What am I doing wrong? :?:

Return to “Mapping”