Hello, So I'm making a city map and want to use the proper skybox. Only problem is I know nothing about this. I tried various ways and they didn't seem to work. Instead I get this:
https://preview.ibb.co/gLhfap/Screenshot_Doom_20180808_114228.png
Here is an example of what I want but with the texture above: https://preview.ibb.co/cyHP1U/TiFWTeg.png
How do I make a proper Skybox (GZDoom)
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Re: How do I make a proper Skybox (GZDoom)
Please make sure you're following ALL the instructions on the [wiki]Skybox[/wiki] and [wiki]GLDEFS[/wiki] wiki pages. Notably you should only be using one method: Either the "real" skybox (using a cube sector with a skybox viewer), or the OpenGL skybox (textures only defined in the GLDEFS lump). Also, post your code or no one will be able to help you.


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Re: How do I make a proper Skybox (GZDoom)
All my tutorials can be accessed through

- Board index ‹ Editing Help ‹ Tutorials ‹ Kappes Buur's Tutorials
