Sprite Changing
Moderator: GZDoom Developers
Sprite Changing
Is it possible for sprites to change while the levels progress.
Last edited by Lutrov71 on Fri Mar 11, 2005 6:07 pm, edited 1 time in total.
- Macil
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Oh, no it's not possible yet. I was just suggesting a change in the suggestion. Anyways, once the ability to change the skin is in, it will include the feature to change the face.Lutrov71 wrote:I didn't know that was possible. Thanks.
Is it also possible to change the face graphic in the status bar as levels progress?
There are some actors that can change appearance (trying to think...)
I'm fairly sure it's that you can script a "scripted" marine to use any of the available skins.
Aha, here it is from an old script I had lying around
SetMarineSprite (1, "SpriteBLK1");
By the look of it, that was to change an item with tid 1 to use one of my Blake Stone skins.
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I'm fairly sure it's that you can script a "scripted" marine to use any of the available skins.
Aha, here it is from an old script I had lying around
SetMarineSprite (1, "SpriteBLK1");
By the look of it, that was to change an item with tid 1 to use one of my Blake Stone skins.
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Yeah, I thought it was probably only for them. At least it shows the principle and that it is possible.
I assume scripted marines were allowed, rather than all enemies, because their frames should tie in to those of a skin. However, I see no obvious reason why it shouldn't be extended to all actors and make the mod author responsible for a suitable "monster skin" with apprpriate frames etc.
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I assume scripted marines were allowed, rather than all enemies, because their frames should tie in to those of a skin. However, I see no obvious reason why it shouldn't be extended to all actors and make the mod author responsible for a suitable "monster skin" with apprpriate frames etc.
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