GetDistance(tid)
Moderator: GZDoom Developers
- Cutmanmike
- Posts: 11335
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
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- Contact:
GetDistance(tid)
Since you can do this in ACS anyway (with a bit more hassle) why not have this? A little low priority but there you go
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49067
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Code: Select all
function int abs(int x)
{
if (x>=0) return x;
return -x;
}
function int min(int x, int y)
{
if (x<y) return x;
else return y;
}
function int AproxDistance(int dx, int dy)
{
int dx = abs(dx);
int dy = abs(dy);
return dx+dy-(min(dx,dy)>>1);
}
function void GetDistance(int tid)
{
int x=abs(GetActorX(tid)-GetActorX(activatortid()));
int y=abs(GetActorY(tid)-GetActorY(activatortid()));
int z=abs(GetActorZ(tid)-GetActorZ(activatortid()));
return AproxDistance(AproxDistance(x,y), z);
}
- Macil
- Posts: 2529
- Joined: Mon Mar 22, 2004 7:00 pm
- Preferred Pronouns: He/Him
- Location: California, USA. Previously known as "Agent ME".
- Contact:
Re: GetDistance(tid)
What would it do? And don't you need two things to be able to tell the distance between them?cutmanmike wrote:Since you can do this in ACS anyway (with a bit more hassle) why not have this? A little low priority but there you go