Cyb wrote:if you're talking about things on instant dropping floors staying in the air for a split second and then dropping, that's been around for quite a while now. I think this dates back to 1.17 at least because I remember it occuring in a few of my older maps which were made for 1.17. Personally I really like that effect as it's more realistic. I mean, if you were standing on a floor and suddenly it was gone you wouldn't suddenly be on the new height of the floor (or whatever was below you), you'd fall down to it. I like it damnit!
I don't. In all circumstances I have seen it it either looked ridiculous (My Memento Mori example) or caused some ugly side effects like monsters standing on each other and such. Besides, it's not the way Doom handled this and after all, we are still talking about Doom, don't we?