Custom weapon replications in Heretic, Hexen, & Strife

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Ultimate Freedoomer
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Custom weapon replications in Heretic, Hexen, & Strife

Post by Ultimate Freedoomer »

How do I replicate the restricted weapon functions of Heretic, Hexen, & Strife via non-restricted weapon attack functions? I ask because I'm working on a custom weapon enhancement packs for those 3 games (no new graphics, just making the weapon function code more modding-friendly & - in Strife's case - having the firemode toggle be a secondary fire instead of a sister weapon) & the only thing I could find in regards to making these 3 IWADS' weapons more modding friendly was that "modding the Sigil made easy"thread from 2013. Also, I'd like information on doing this in both ZSCRIPT & DECORATE.
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Arctangent
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Re: Custom weapon replications in Heretic, Hexen, & Strife

Post by Arctangent »

Ultimate Freedoomer wrote:DECORATE.
Don't bother, to be honest.
Ultimate Freedoomer wrote:ZSCRIPT
Crack open gzdoom.pk3 and take a gander at the /zscript folder; I don't think there's a single thing related to the special stuff done by the games' weapons that hasn't been exposed to scripting, so it should require only familiarity with how ZScript works to replicate the special functionality exactly.
Ultimate Freedoomer
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Re: Custom weapon replications in Heretic, Hexen, & Strife

Post by Ultimate Freedoomer »

Well, I did get the Assault Rifle, Mauler, Flamethrower, & Grenade Launcher working perfectly in DECORATE using non-restricted weapon functions. The main issue I’m having is figuring out how to replicate the accuracy stat calculations in DECORATE for the spread parameters of those vanilla weapons whose respective restricted functions are affected by the accuracy upgrade (assault rifle, Crossbow, Mini-Missile Launcher), & using custom functions for the Mauler’s primary fire is keeping the impact decal from showing up after the puff disappears.
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ramon.dexter
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Re: Custom weapon replications in Heretic, Hexen, & Strife

Post by ramon.dexter »

DECORATE is outdated, use ZSCRIPT.
Blue Shadow
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Re: Custom weapon replications in Heretic, Hexen, & Strife

Post by Blue Shadow »

Ultimate Freedoomer wrote:The main issue I’m having is figuring out how to replicate the accuracy stat calculations in DECORATE for the spread parameters of those vanilla weapons whose respective restricted functions are affected by the accuracy upgrade (assault rifle, Crossbow, Mini-Missile Launcher)
Take a look at this: https://github.com/coelckers/gzdoom/sea ... =%E2%9C%93
You can call the AccuracyFactor() function from DECORATE just fine.
Ultimate Freedoomer
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Re: Custom weapon replications in Heretic, Hexen, & Strife

Post by Ultimate Freedoomer »

ramon.dexter wrote:DECORATE is outdated, use ZSCRIPT.
I would were it not for the fact that the current stable release of SLADE doesn't recognize it natively.
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Arctangent
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Re: Custom weapon replications in Heretic, Hexen, & Strife

Post by Arctangent »

I don't seem to get that problem myself ( might be because of working with .pk3s and using a /zscript directory tho ) but that seems like a rather poor reason to avoid it.
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ramon.dexter
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Re: Custom weapon replications in Heretic, Hexen, & Strife

Post by ramon.dexter »

Duh, the last version of slade DOES recognize zscript (i was wondered :))
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Re: Custom weapon replications in Heretic, Hexen, & Strife

Post by Ultimate Freedoomer »

ramon.dexter wrote:Duh, the last version of slade DOES recognize zscript (i was wondered :))
I’m waiting for the Stable release of SLADE 3.1.2 before I start doing ZScript.
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Re: Custom weapon replications in Heretic, Hexen, & Strife

Post by Ultimate Freedoomer »

Okay, I'm pretty much done with the mod-friendly Strife weapons. I'm just having the following problems:
  • i have no idea how to implement the Mauler Torpedo HUD in Mods
  • Fix accuracy bug for Assault Gun & Mini-Missile Launcher (I implemented the accuracy calculation into the spread, but it's not doing anything. Yes, I tested it)
  • Fix Electric Bolt Flash bug when firing (you'll see what I mean when playtesting)
CustomizableStrifeWeapons.pk3
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