the problem is that I want the item to get picked up and overwrite a blue-armor. (or any time where the player has 150 or more armor.
The armor will in these cases not get picked up, since the current armorpoints are higher than the new one.
I can force it with a alwayspickup flag, but then it's picked up, but still not applied..
How can I do this? Is the only way to add a script that is ran when the player picks it up that first removes a players armor, then adds the item? hopefully it's possible within the actor-code to make it work
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