Archive of the old editing forum
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- Posts: 2060
- Joined: Thu Jul 04, 2013 8:01 am
- Graphics Processor: nVidia with Vulkan support
- Location: Mount Olympus, Mars
You need to build your own [wiki]SHADERS[/wiki], just play with values checking inside the main .pk3 file (not sure if you are using qzdoom, zdoom or gzdoom so) on \shaders\glsl\func_warp2.fp, create a folder called "shaders" and apply them on desired textures / graphics / sprites.