Informants exactly like blake stone?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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- Posts: 531
- Joined: Tue Jun 17, 2014 11:22 pm
- Graphics Processor: nVidia (Legacy GZDoom)
Informants exactly like blake stone?
Was wondering what the decorate would look like for informants that will have a 50/50 of either trying to attack you or will either give you info, items hints. Thid would be a cool feature for my mod. Thanks.
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- Posts: 2001
- Joined: Sun Aug 22, 2010 10:59 pm
- Location: Tubarão, Brasil
Re: Informants exactly like blake stone?
For the 50/50 thing, you'd use something like 'A_Jump (127, "Missile", "GiveInfo")' or so. But how do they react? On sight or by pressing use at them?
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- Posts: 531
- Joined: Tue Jun 17, 2014 11:22 pm
- Graphics Processor: nVidia (Legacy GZDoom)
Re: Informants exactly like blake stone?
by pressing use. if they are an enemy they will ignore the player but if a shot is fired or they are attacked they will become hostile. But if he is an informant he will just ignore the gunshot. (he can be killed but will result in a collideral damage stat I would like to create.
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Re: Informants exactly like blake stone?
Look into the USDF and you can give these "informants" an actual conversation.