Bugs that have been investigated and resolved somehow.
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- Lead GZDoom+Raze Developer
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The code makes the following checks to determine whether a monster should be able to open a door:
Code: Select all
if (line->args > 32)
if (line->args == 0 && line->args < 64)
noway = false;
For the standard door types this doesn't matter. But shouldn't the 2 values be the same so the behavior of monsters opening doors is consistent no matter how they open it? As it is they can open doors by triggering a walkover when the door's speed is lower or equal to 32, but for switches they can open it as long as it is lower than 64.
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