Thu Oct 23, 2003 3:58 pm
Thu Oct 23, 2003 4:05 pm
Thu Oct 23, 2003 4:39 pm
Thu Oct 23, 2003 4:47 pm
Thu Oct 23, 2003 4:48 pm
Thu Oct 23, 2003 5:03 pm
Thu Oct 23, 2003 5:15 pm
randy wrote:so it looks like it might be a fixed bug that nobody noticed (or at least mentioned) until now.
Thu Oct 23, 2003 5:16 pm
Thu Oct 23, 2003 7:21 pm
Fri Oct 24, 2003 6:12 am
Graf Zahl wrote:Maybe the alterations in the movement code due to the checks for standing on other things have a side effect...
Fri Oct 24, 2003 6:37 am
Enjay wrote:something to do with the new code, or just co-incidence?
Fri Oct 24, 2003 7:01 am
Fri Oct 24, 2003 7:15 am
Chris wrote:I think it'd be better if the monsters can walk onto any object, as long as it's not too great of a step up or down. However this might cause problems if they go to step onto something and the something moves away while the monster is half on and half off, thereby making it stuck on a ledge.
Fri Oct 24, 2003 8:14 am
Fri Oct 24, 2003 9:51 am
Enjay wrote:However, in Doom2 Map01, I lowered the lift opposite where the plasma gun is in multi-player, and whilst the lift was down, I "used" the wall at the back to open the door that reveals the secret room with the switch to the outside secret. As the lift rose, one of the imps in that little room must have walked forward at just the right point, and I ended up with an imp standing on my head.Never happened before - something to do with the new code, or just co-incidence?