Mon Jan 03, 2022 4:12 am
Experienced in the recently released MBF21 showcase mode Vesper:
https://www.doomworld.com/forum/topic/1 ... wcase-mod/Upon starting GZDoom complains about the following unknown fields in the DEHACKED lump:
Most of the weapons in this mod don't work, and I assume it's because of those errors.
There's actually code to recognize the files:
Ammo per shot:
https://github.com/coelckers/gzdoom/blo ... .cpp#L2124MBF21 Bits:
https://github.com/coelckers/gzdoom/blo ... .cpp#L2136But it looks like this code is never reached because an optimization (?) here:
https://github.com/coelckers/gzdoom/blo ... .cpp#L2062
Fri Jan 07, 2022 3:14 am
That parser is quite a bit messy. Those length checks were a big problem with MBF21. I thought I had addressed them all, but apparently not.
This mod still doesn't work right, there's other issues. This one's fixed, though.