Thu Dec 09, 2021 8:43 am
class BuggedNonRNGFastProjectile : FastProjectile replaces Plasmaball
{
Default
{
speed 256;
damage (5);
radius 5;
height 5;
}
override int DoSpecialDamage(Actor target, int damage, name damagetype)
{
int i = super.DoSpecialDamage(target, damage, damagetype);
console.printf("dealing %d damage", i);
return i;
}
States
{
Spawn:
BAL1 A -1;
stop;
Death:
BAL1 BCD 2;
stop;
}
}
Thu Dec 09, 2021 8:57 am
Thu Dec 09, 2021 8:58 am