According to this here
Classes:ActorMover128: If the thing being moved is normally solid, make it nonsolid so that it can't be blocked.
However I have found out that's actually not the case.
According to this it seems the ActorMover is changing its own flags instead of its tracer's flags. Seems like a typo?
https://github.com/coelckers/gzdoom/blo ... ra.zs#L492actormover-nonsolidtest.wad
Have a test map, the moving green pillar is supposed to be non-solid, but you can stand in its way and it'll be blocked.
The ActorMover is using the 128 bit.
EDIT: Actually, any flag changes it's supposed to do are done on itself and not the tracer, regardless if 128 is used or not.
This seems wrong?
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