Okay thanks but now i don't know what to do, i think that wouldn't work on GL2. Then i'll keep it only for the default render mode.
https://github.com/drfrag666/gzdoom/com ... f1baed44f7
GZDoom hardware rendering bug.
Moderator: GZDoom Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49073
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: GZDoom hardware rendering bug.
No, on GL2 that won't work. There is no good way to make it work on such ancient hardware without actual polygon clipping.