GZDoom hardware rendering bug.

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
User avatar
drfrag
Vintage GZDoom Developer
Posts: 3141
Joined: Fri Apr 23, 2004 3:51 am
Location: Spain
Contact:

Re: GZDoom hardware rendering bug.

Post by drfrag »

Okay thanks but now i don't know what to do, i think that wouldn't work on GL2. Then i'll keep it only for the default render mode.
https://github.com/drfrag666/gzdoom/com ... f1baed44f7
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49073
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: GZDoom hardware rendering bug.

Post by Graf Zahl »

No, on GL2 that won't work. There is no good way to make it work on such ancient hardware without actual polygon clipping.
Post Reply

Return to “Closed Bugs [GZDoom]”