Test material: https://www.dropbox.com/s/91t68e8wcz5og ... o.pk3?dl=1
Strife conversations that are added via Dialogue, in a MAPINFO's gameinfo block, don't appear to override conversations which are added via AddDialogues.
Run the attached file with Doom 2 on MAP01. There are three objects in front of you, all of which have conversations attached to them. The explosive and burning barrels' conversations were added by using AddDialogues, while the green torch's was added by using Dialogue. All of these objects can be conversed with, even though the green torch is supposedly the only one that should be.
If you look at the console, you get this:
Code: Select all
Warning! Dialogue was mixed with AddDialogues! Previous AddDialogues have been overwritten