Dialogue doesn't override AddDialogues as advertised

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Blue Shadow
Posts: 4949
Joined: Sun Nov 14, 2010 12:59 am

Dialogue doesn't override AddDialogues as advertised

Post by Blue Shadow »

Tested with: GZDoom 4.7.0pre-162-gf56ad0271
Test material: https://www.dropbox.com/s/91t68e8wcz5og ... o.pk3?dl=1

Strife conversations that are added via Dialogue, in a MAPINFO's gameinfo block, don't appear to override conversations which are added via AddDialogues.

Run the attached file with Doom 2 on MAP01. There are three objects in front of you, all of which have conversations attached to them. The explosive and burning barrels' conversations were added by using AddDialogues, while the green torch's was added by using Dialogue. All of these objects can be conversed with, even though the green torch is supposedly the only one that should be.

If you look at the console, you get this:

Code: Select all

Warning! Dialogue was mixed with AddDialogues! Previous AddDialogues have been overwritten
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