.
I seem to recall, that this had been mentioned earlier. But for the life of me I cannot find the post where it was mentioned.
The imp stands right in front of me, so close that it is zapping me. I shoot it, pointblank, with the SSG. Nothing. I shoot it again. Nothing. Then I draw back a little bit, then shoot and finally the imp goes down.
That appears to be map independent, as it happened while playing different maps.
But the puzzling thing is, that it does not happen all the time.
I am using ZDoom 2.0.52
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[Duplicates] Pointblank shot does not frag the imp
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There was a recently reported and now fixed bug about the rocket damage.
http://forum.zdoom.org/viewtopic.php?t=989
http://forum.zdoom.org/viewtopic.php?t=989
This is two separate issues that both deal with the blockmap. The first is a vanilla Doom bug that didn't properly check ALL blocks that an enemy was in when plotting a hitscan trace, which made the Imp harder to hit (OR it could have been the 20480 unit length bug that caused calculation overflows). Either way, both of those bugs have been fixed for the next version.
The second bug, in which an enemy takes more blast damage than it should, and thus goes down more quickly, is another blockmap bug, this one introduced in ZDoom, which caused blast damage that spanned multiple blocks to be applied multiple times, obviously incorrect, now fixed for the next version.
The second bug, in which an enemy takes more blast damage than it should, and thus goes down more quickly, is another blockmap bug, this one introduced in ZDoom, which caused blast damage that spanned multiple blocks to be applied multiple times, obviously incorrect, now fixed for the next version.