commonly assumed, but weak correlation:
- body height ~ 8 heads
so, head height is 56u / 8 = 7 units, eyes at the center (pitch=0) gives view: 56 - 7/2 = 52.5
from the real experimental averages:
- head height ~ bottomToNasalRoot(12.2) + TopToNasalRoot(4.4) = 16.6 cm
- top to nasal ~ 4.4cm = 4.4*0.32 = 1.408u
- The sagittal vertical (height) of a human adult eye is approximately 23.7mm = 2.37cm ~ 0.32*2.37 = 0.7584u = 2*0.3792u
the view: 56.0 - 1.408 - 0.3792 = 54.2128
but
according to the player sprites z-offset,
player is ~5u below the ground, so the view: 54.2128 - 5 = 49.2128
here is the pic:
photo_2021-11-23_17-05-52.jpg
the center point is pitch=0, it's clear, that something's wrong - it doesn't align with different sprites - with weapon and without a weapon, the conclusion is that sprites must comply AND ViewHeight should change with player stance (weapon equipment)..
what is more interesting, is the width, which is Radius and XScale..
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