Re: Alternative Enemies Blood Sprites 3.0

Tue Apr 13, 2021 6:41 am

download link is down, could you add an alternative downlaod?

Re: [Resource]HD Modern Game rips Compilation and Rip Tutori

Fri May 07, 2021 12:38 am

I really wish there was a weapon rip based on Wolfenstein: The New Colossus. I'm planning to make a DOOM gameplay mod based on that game!

Re: Strange Aeons v5.7

Mon May 10, 2021 10:19 pm

Anybody got the files from his website? The mediafire links are all down.

Re: reTNT - TNT Evilution Rework

Thu May 20, 2021 2:36 pm

I was going to try this out but the download link says the file is in the trash?

Re: [WIP]Army of darkness

Thu May 27, 2021 5:42 pm

I can't find the Ketchup file. Was it removed? Could you please update the link so that I can find it?

Re: [WIP] Ni'mRoD Plus - v0.2 (ALPHA)

Thu Jun 10, 2021 8:03 pm

Unavailable :<
Edit:nvm it works

Re: Mod replacing Doom 2 OG textures with Duke Nukem 3D

Sun Jun 13, 2021 6:55 am

Is this texture pack dead or going to get an update one day? Some textures in levels are still vanilla Doom textures.

Re: Mod replacing Doom 2 OG textures with Duke Nukem 3D

Sun Jun 13, 2021 10:09 am

I like this idea
If Pixelwad doesn't pick it back up, someone else should.

Re: Shader Tools

Fri Jun 25, 2021 3:29 am

This is the most powerful option to upgrade to the remastered level. Thank you.

Re: Who made Doom Center?

Fri Jun 25, 2021 5:49 pm

I didnt know who made it but the cars always were the best! I am currently trying to replicate!

Re: [WIP] RetroShader =Computer Friendly!= Update 4

Mon Jun 28, 2021 3:11 am

This is good news for those who want to feel nostalgic for a more classic game after using this shader than GZDoom's default settings. Thank you.

Re: Simple Motion Blur 1.04 - Bugfix & Velocity awareness

Mon Jun 28, 2021 3:17 am

The game has become quite high quality. Thank you.

Re: [WIP] RetroShader =Computer Friendly!= Update 4

Wed Jun 30, 2021 5:51 am

Thank you for making the game classic.

Re: InSpectre: Contoured Fuzz

Fri Jul 02, 2021 4:34 am

Huge thanks for this! This is the only way I've found that make the Spectres as hard to see in hardware rendering as they are in chocolate doom with the original super-low resolution.

Re: [p18] Reelism 2 - v0.65 - Status Report (Jackpots!)

Mon Jul 05, 2021 5:23 pm

Hello? I would like a quick word. Is there any updates on Reelism 2 hence the IRL stuff?