Fri Apr 16, 2021 1:09 pm
Fri Apr 16, 2021 2:00 pm
Fri Apr 16, 2021 2:24 pm
Fri Apr 16, 2021 2:47 pm
Fri Apr 16, 2021 3:41 pm
Fri Apr 16, 2021 9:05 pm
electrodragon554 wrote:Mind if I ask you what are your system's specs?
Xim wrote:What I normally do is exit the game, and then do a restart (not shut down), after that it usually works.
Fri Apr 16, 2021 9:20 pm
ReX wrote:electrodragon554 wrote:Mind if I ask you what are your system's specs?
Processor: Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz 2.30 GHz
Installed RAM: 8 GB
System Type: 64-bit operating system, x64-based processor
The thing is, my system was running GZDooM fine on the day before the Windows update, and got messed up immediately after the update. This is clearly not a system specification issue. Similar shit happened when I upgraded from Win 7 to Win 10 a year ago. Except, at that time I couldn't even get GZDooM to run at all.
Fri Apr 16, 2021 10:19 pm
Rachael wrote:One of the most important things about this question is the GPU. But I was able to figure that out from the processor, and from you mentioning Intel drivers before. It is an Intel HD 3000.
Sat Apr 17, 2021 12:18 am
: vid_preferbackend [int 0 - 2]
0 = OpenGL
1 = Vulkan
2 = Softpoly
: vid_scalemode [int 0 - 6]
0 = Default (determined by window size)
1 = Reduced (reduces the window to 640 wide or 400 tall, whichever is greater, meant for softpoly and for GPU's with bad pixel fill rate or reduced cache)
2 = 640x400 (with tall pixels, emulates a high-res variant of 320x200)
3 = 960x600 (same as above)
4 = 1280x800 (same as above)
5 = Custom Scale (use the 'vid_setscale' ccmd to set this mode)
6 = 320x200
: vid_scalefactor [float >0.0 - 2.0]
Takes any non-zero float value 2.0 or below to modify vid_scalemode. Applies this value to the final resolution. Resolution will always be at least 320x200 no matter what, and will always be at least 640x400 when menu or console is active
Sat Apr 17, 2021 3:49 am
Sat Apr 17, 2021 3:40 pm
gzdoom +vid_preferbackend 0 +vid_scalemode 0 +vid_scalefactor 1 -iwad doom2
Sun Apr 18, 2021 3:32 am
Sun Apr 18, 2021 7:18 am
drfrag wrote: i searched in the intel page "hd 3000" and i found this: https://downloadcenter.intel.com/downlo ... =hd%203000
Mon Apr 19, 2021 12:29 pm
ReX wrote:I don't know enough to mess with drivers, so I'll do some more digging to see how to get the original drivers I had (which allowed your hot-fix version of GZDooM to run).
Mon Apr 19, 2021 12:43 pm
ReX wrote:(i.e., the Win 10 update installing newer, problematic graphics drivers)