Port GZDoom to API Metal

Wed Jan 13, 2021 9:35 am

Hello. I've almost finished my work on the metal port of the GZDoom. I also run the game on M1. who can I talk to about merging my changes into the main build(after I'm done)?

Re: Port GZDoom to API Metal

Wed Jan 13, 2021 9:54 am

Create pull request on GitHub. If it's good, the change will be merged. However, it won't be that simple with Metal because we still support 10.9. In general, there are lots of things to consider for such feature.

Re: Port GZDoom to API Metal

Wed Jan 13, 2021 10:21 am

who can I discuss this with?

Re: Port GZDoom to API Metal

Wed Jan 13, 2021 11:01 am

There is nothing to discuss until we cannot look at the code.

Re: Port GZDoom to API Metal

Wed Jan 13, 2021 11:13 am

There's also a few things to consider. GZDoom allows mods to add new GLSL shaders - so a port to MSL for the shaders without any cross compilation abilities may be an issue for many users.
Like _mental_ said, without being able to look at your work there's nothing to discuss.