GZDoom keeps crashing on me and I don't know why.

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GZDoom keeps crashing on me and I don't know why.

Post by Guest »

My game keeps crashing almost instantly when I try to load GZDoom. It doesn't matter whether I use custom wads or not. I'm using the latest version as well. Is there a fix for this?

I'm not sure what I should share here to help, so I'll just copy some things from the report I saved:

GZDoom version g4.5.0 (3037c08840f209f9f6b6d7e6c2c69632472a5d54)
Command line: C:/Users/Anon/Downloads/Doom (General)/gzdoom.exe -iwad C:/Program Files (x86)/Steam/steamapps/common/Doom 2/base/DOOM2.WAD
Wad 0: gzdoom.pk3
Wad 1: game_support.pk3
Wad 2: DOOM2.WAD
Wad 3: game_widescreen_gfx.pk3

Not in a level.

-------------------------------------------------------------------------------------------------------------------------------------------------------

OS: Windows 10 (or higher) (NT 10.0) Build 18363

M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
adding C:/Users/hunte/Downloads/Doom (General)/gzdoom.pk3, 630 lumps
adding C:/Users/hunte/Downloads/Doom (General)/game_support.pk3, 2512 lumps
adding C:/Program Files (x86)/Steam/steamapps/common/Doom 2/base/DOOM2.WAD, 2919 lumps
adding game_widescreen_gfx.pk3, 38 lumps
I_Init: Setting up machine state.
CPU speed: 3000 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
Family 6, Model 158, Stepping 9
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading
V_Init: allocate screen.
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device OpenAL Soft on NS-32L120A13 (Intel(R) Display Audio)
EFX enabled
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 166.98 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
_mental_
 
 
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Re: GZDoom keeps crashing on me and I don't know why.

Post by _mental_ »

You need to post a complete crash report, i.e. a .zip file.
MartMakesMemes
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Operating System: Windows 10/8.1/8/201x 64-bit
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Re: GZDoom keeps crashing on me and I don't know why.

Post by MartMakesMemes »

Alright here's the crash report, LZDoom works just fine and GZDoom worked when I first started using this computer so I'd like to make sense of all this.
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Rachael
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Re: GZDoom keeps crashing on me and I don't know why.

Post by Rachael »

According to the stack trace in the report you provided, your Intel graphics driver is calling a null pointer.

Try updating your graphics driver.

Also I am stickying this because it's starting to seem like this is a fairly common issue.

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