Hello folks!
I am trying to get a PBR materials mod to work with Vulkan rendering on recent builds/versions of GZDoom. I get the following error as soon as I start a game:
Execution could not continue.
Could not create graphics pipeline: ó
Code: C0000005 (Access Violation - tried to write address 00007FFAFBC8D9F0)
Address: 00007FFAFBC8D9F0
Flags: 00000000
I have no problem running the mod with the GL renderer, but on my AMD GPU, I get much better performance using Vulkan. As an additional bit of information, I can run the mod with Vulkan in GZDoom versions up to 4.3.3, but later versions/dev builds all crash immediately upon starting a game (new game, load, etc. - I am able to load the game to the main menu just fine). I would also note that I run current GZDoom versions without issue without this particular mod.
The PBR Materials I'm trying to run were ripped from the DR4 (Doom Remake 4) mod that can be found here: https://www.moddb.com/mods/doom-remake-4
Let me know if there is any other information I can provide to help troubleshoot. Thanks very much!
Edit - I attached the crash report if it helps. Thanks again!
PBR Materials and Vulkan crash - GZDOom
Moderator: GZDoom Developers
Forum rules
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
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- Posts: 25
- Joined: Sun May 31, 2020 7:20 pm
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
PBR Materials and Vulkan crash - GZDOom
- Attachments
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CrashReport.zip
- Crash Report
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- Posts: 25
- Joined: Sun May 31, 2020 7:20 pm
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Re: PBR Materials and Vulkan crash - GZDOom
Bumping. Is anyone able to help me interpret the crash log?
- Ferretmanjcdenton
- Posts: 418
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- Location: Germany
Re: PBR Materials and Vulkan crash - GZDOom
You should ask some modders on discord ...I'll gonna show this to some of them ..if I don't forget it ill update you on what they say ..
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- Posts: 25
- Joined: Sun May 31, 2020 7:20 pm
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Re: PBR Materials and Vulkan crash - GZDOom
Thanks for your response! Any suggestions as to where to ask? I don't use discord much.Ferretmanjcdenton wrote:You should ask some modders on discord ...I'll gonna show this to some of them ..if I don't forget it ill update you on what they say ..
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- Posts: 25
- Joined: Sun May 31, 2020 7:20 pm
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Re: PBR Materials and Vulkan crash - GZDOom
So for what it's worth, I tried the latest gzDoom git build - 4.6-pre67 and I am now able to run the PBR materials without crashing. So whatever was going on has been corrected.