Mon Dec 23, 2019 3:35 pm
Graf Zahl wrote:robustness workarounds I added
Mon Dec 23, 2019 5:05 pm
Graf Zahl wrote:But even then, as long as the old code needs to be present I cannot clean up this mess. If I could make 100% sure that this isn't used in combination with scrollers I could at least move the entire pile of garbage to the map loader, but verifying THAT is an endeavour that's simply unmanageable. In the maps I checked I didn't find a single one that was scrolling texel-panned hi-res textures but that's merely observation, not proof.