To verify the extent of how some engine features have been used by mods I need to get hold on all projects currently featured in the Projects section of the forum.
There's just one huge problem here: It's over 5000 threads that need checking, I simply cannot do this alone.
So I just set up a private cloud storage where these things can be uploaded. If someone is interested in helping me out, here's the procedure:
1) get the login info for the cloud storage I set up, I'll send them via PM to interested persons.
2) Once set up ask for a range of threads to check. To make things manageable, ranges are thread titles in alphabetic order, you can arrange the forum display for that by going to the bottom of the page, select "Sort by", set it to "Subject" and "Ascending". I will generally hand out ranges by the first letter, e.g. "Get everything starting with 'H" from the "Levels" forum.
3) Download everything that has actual content and is not hosted on /idgames. Since I can batch download from /idgames without issues I do not need anything hosted there.
4) Upload to the cloud storage I provide.
I think if I can get help from maybe 10 people we can handle all those 5000 threads in a few days, I already started with the levels forum and will continue on it.
The main reason for this undertaking is that I really would like to fix the texture scaling feature, but have no good numbers of how many mods depend on ZDoom's old per-texel-panning feature that needs to be disabled for the feature to be fixed. The content on /idgames depending on it is virtually non-existent and could be handled with compatibility patches but many high profile mods are not present there.
Also, if someone knows of mods on ModDB that may need checking, those are of course also appreciated.
Status (green done, yellow claimed, red, to do):
Gameplay mods: 0ABCDEFGHIJKLMNOPQRSTUVWXYZ
TCs etc.: 0ABCDEFGHIJKLMNOPQRSTUVWXYZ
Graphics/Audio patches: 0ABCDEFGHIJKLMNOPQRSTUVWXYZ
(only graphics patches needed!)
Last edited by Graf Zahl on Sat Dec 21, 2019 1:52 pm, edited 15 times in total.