Mon May 14, 2018 9:37 pm
Tue May 15, 2018 12:19 am
Tue May 15, 2018 1:32 am
Tue May 15, 2018 3:14 am
Tue May 15, 2018 4:04 am
Tue May 15, 2018 4:23 am
Tue May 15, 2018 5:09 am
Rachael wrote:I suspect that the driver is limited for a good reason.
Integrated GPU's are not made for gaming. They're made to run modern operating systems and to provide a lowest common denominator for modern "must-haves" like hardware-assisted desktop window compositing that all major operating systems support today.
Tue May 15, 2018 1:21 pm
Graf Zahl wrote:On hardware as weak as the one you got there is just no way to do any complex task without a massive performance hit. Whether you draw a pixel by rendering the scene or by doing non-trivial scaling will roughly cost the same. The only chance to get a smaller scene image to the screen fast is to use as simple a shader as possible.
That said, what's your OS? The Windows driver for this is even more limited than what it can actually do.
Tue May 15, 2018 1:23 pm
Tue Jul 24, 2018 6:47 pm
Tue Jul 24, 2018 10:48 pm
Wed Jul 25, 2018 12:28 am
RSSwizard wrote:Hmm so if I am interpreting this correctly... even the software rendering mode (ie, openGL is turned OFF) will not work on my computer. Ive got an intel GMA 3150 which only goes up to opengl 1.5 and it doesnt look like ill be getting a new computer any time soon.
(im comfy with GZ 3.25 currently because the lockup issues with 3.0-3.1 have been solved, its also got the zscript support too)
I mean normally I wouldnt care two ways what goes on with the hardware renderer because ive never used it, as in never in the history of zdoom. But if the software renderer has gone and gotten itself broken now too I dont think ill be able to upgrade it.
Wed Jul 25, 2018 4:55 am
RSSwizard wrote:I mean normally I wouldnt care two ways what goes on with the hardware renderer because ive never used it, as in never in the history of zdoom. But if the software renderer has gone and gotten itself broken now too I dont think ill be able to upgrade it.