Re: Introducing the Community Guide Program

Sat Nov 28, 2020 12:14 pm

Rachael wrote:remember you can report positive posts too!

Remember? I had no idea you can do it in the first place, never heard of that concept! But it is a good idea :)

Re: Introducing the Community Guide Program

Sat Nov 28, 2020 2:40 pm

Rachael wrote:This one came from a nomination through the report tool - remember you can report positive posts too!


His posts are extremely helpful. Congrats dude.

Re: Introducing the Community Guide Program

Sun Nov 29, 2020 1:40 am

Rachael wrote:Congratulations to Player701! A trove of helpful posts, mostly bug reports, and has assisted the community in a number of ways.

:surprise:
My goodness!... well, I guess, thank you? Just don't get disappointed because I am known to disappear from these forums for long times. Sometimes it just so happens that I've had enough Doom for right now, and want to switch to something else instead. But I've kept returning so far because there are still a lot of WADs to play through, and GZDoom has everything to run them on a modern system without any hassle and with great visuals (compared to vanilla).

Last time I came back, I thought to myself, since I'm here anyway, why not see what kinds of questions the people are asking and try to answer some? Especially considering that many of them were about ZScript, and I was working with it a lot at that time.

And regarding bug reports - well, as the saying goes, I'm a simple man... I see a bug, I try to reproduce it, write everything down and send a report. :P

Re: Introducing the Community Guide Program

Sun Nov 29, 2020 3:10 am

@Player701 - Well you helped me just a day ago - so you sure deserve this :)

Re: Introducing the Community Guide Program

Sun Nov 29, 2020 6:00 am

Congrats Player701 to a well deserved title :) The Community Guides are a great initative.