Re: Official ZDoom Community Rules [revised Nov 13 2016]

Sun Dec 18, 2016 5:58 am

I think trying to impose that rule would just be a headache. Most common links, by the sound of it, are https compliant anyway but are people really going to double check that their preferred image or file hosting site is https whenever they want to link to something here? Do the mods really want to spend their time dealing with errant posts of this nature (or the resultant queries if such a protocol was enforced via the board code)? I suspect not.

However, BFeely only suggests recommending using https compliance so I see no harm in it being a recommendation.

Re: Official ZDoom Community Rules [revised Nov 13 2016]

Sun Dec 18, 2016 6:00 am

I hardly even notice the https warnings anymore and have been using https to browse both DRDTeam and ZDoom for the past couple of months now.

They're annoying, sure, but they're easy enough to ignore. (My browser is set to just pop them into a bar, though, I don't know what other browsers do - hopefully not put them in a dialog box like Internet Explorer did!)

Re: Official ZDoom Community Rules [revised Nov 13 2016]

Sun Dec 18, 2016 4:09 pm

As an actual rule, no. If it would even present a security issue, it's probably inadvisable to link there regardless. I would think that any cross-protocol problems would be the responsibility of the user to deal with (E.G. not using a horrible browser). Possibly a phpBB issue, but that would reasonably be patched out before inconveniencing users became necessary. (... Right?)

I'm fine with a guideline/suggestion if it's really necessary at any point. However, this is the first time I've seen anyone mention a problem with it. :P

Re: Official ZDoom Community Rules [revised Mar 14 2016]

Fri Mar 31, 2017 10:08 am

wildweasel wrote:We're only a few days away from the first of April, which denizens of the Internet will most likely know is April Fools' Day. I'm sure there'll be some good fun to be had, but I'd just like to say before the proceedings, that I'd really like it if nobody tries to use April Fools as an excuse to be a jerk. The community's done a pretty good job of keeping the day clean and reasonable for the past several years, so hopefully we can keep up that record this year. Just keep the rules in mind when designing your prank.

Oh, and by the way, if you're going to pull the "project with misleading name" prank this year, remember that you're still beholden to the Project Posting Guidelines. =P

Re: Official ZDoom Community Rules [revised Aug 19 2017]

Sat Dec 16, 2017 12:10 am

Hello! (Not-so-)old member here. So I've just got my account reactivated for several days, and I'm pretty happy about that, but another thing bugs me a lot.
For instance, I cannot look at attached files at threads and even use BBCode at all.
What have I done wrong?

Re: Official ZDoom Community Rules [revised Aug 19 2017]

Sat Dec 16, 2017 12:17 am

taufan99 wrote:Hello! (Not-so-)old member here. So I've just got my account reactivated for several days, and I'm pretty happy about that, but another thing bugs me a lot.
For instance, I cannot look at attached files at threads and even use BBCode at all.
What have I done wrong?

You were in the idlers group. You should be able to do things, now.

Re: Official ZDoom Community Rules [revised Aug 19 2017]

Sat Dec 16, 2017 12:41 am

Rachael wrote:You were in the idlers group. You should be able to do things, now.

Thank you! That answers why I seemed to be non-existent before. :lol:

Re: Official ZDoom Community Rules [revised Aug 19 2017]

Sat Jan 13, 2018 11:26 pm

I just want to ask, why isn't tiny and small sized fonts not allowed to be used? The small and tiny options while you reply are useless because of this.

Re: Official ZDoom Community Rules [revised Aug 19 2017]

Sat Jan 13, 2018 11:32 pm

4thcharacter wrote:I just want to ask, why isn't tiny and small sized fonts not allowed to be used? The small and tiny options while you reply are useless because of this.

Tiny fonts were disabled because a lot of users were being annoying with them, trying to "hide" offensive text in a way that was not actually hiding anything. It's also an ease-of-access issue. Sadly, the forum doesn't remove the options to use those font sizes; it just refuses to interpret them.

Re: Official ZDoom Community Rules [revised Aug 19 2017]

Mon Apr 02, 2018 3:03 am

Anyone have any idea why I can't create new posts? There is simply no "new post" button anywhere to be found.

Re: Official ZDoom Community Rules [revised Aug 19 2017]

Mon Apr 02, 2018 8:33 am

zzzzzzz wrote:Anyone have any idea why I can't create new posts? There is simply no "new post" button anywhere to be found.

It depends highly on which forum. Users can't make new threads on News for reasons I'd hope are obvious. The Resources forum requires special permission.

Re: Official ZDoom Community Rules [revised Aug 19 2017]

Mon Jul 23, 2018 7:47 pm

How long does it usually take to get your thread approved?

Re: Official ZDoom Community Rules [revised Aug 19 2017]

Mon Jul 23, 2018 10:29 pm

It more or less depends on the availability of a moderator.

Re: Official ZDoom Community Rules [revised Aug 19 2017]

Sat Aug 25, 2018 1:30 pm

Added a new rule: (Minor category)

  • Don't ask for modders to support older versions of ZDoom/GZDoom. Just because you can't run it on your potato hardware or ancient version of OpenGL32.dll does not mean you should be asking modders to support, much less use these older versions. If you can't run it, upgrade your hardware, and upgrade your wrappers! Everyone should always run the latest version of GZDoom, whenever possible, and if you cannot do that, then you need to update your hardware so that you can. That's on you, not the modder.

Re: Official ZDoom Community Rules [revised Aug 25 2018]

Thu Oct 25, 2018 6:52 am

GNU Kind Communication Guidelines. it is nice that these guidelines mirror many of the Official ZDoom Community Rules.