Re: Official ZDoom Community Rules [revised Aug 25 2018]

Mon Nov 02, 2020 10:15 am

TheOxingey wrote:i dont know how to post posts, please help me :cry: :cry: :cry:

You seem to have figured it out already. :shrug:

Re: Official ZDoom Community Rules [revised Aug 25 2018]

Fri Nov 27, 2020 3:38 pm

Don't "bump," "revive," or "necro" old topics. The rule of thumb is about 30 days, or 1 month. Uselessly bumping old topics will get you yelled at, especially if it's a very old Projects thread. If you're going to post in an old thread, you should have a very good reason for doing so, for example asking questions about how an old mod works. We do have a couple of useful threads to stop pointless bumping; ask here if a download link is broken, or read this thread if a mod doesn't seem to run correctly. If your bump consists solely of "So, any updates?", there will be hell to pay.


So I cannot post with my opinions about mod i like because no-one reply to it for more than month?
like Winter fury?

Re: Official ZDoom Community Rules [revised Aug 25 2018]

Fri Nov 27, 2020 4:03 pm

As long as the post is useful in some way, i.e. asks important questions that are actually helpful for other folks, or gives constructive (and well-worded) feedback, you're fine.

Re: Official ZDoom Community Rules [revised Aug 25 2018]

Sat Nov 28, 2020 1:27 pm

Rachael wrote:As long as the post is useful in some way, i.e. asks important questions that are actually helpful for other folks, or gives constructive (and well-worded) feedback, you're fine.

I wish to expand on this with a handy "What Is A Not-Useless Bump?" guide.

If your post:
  • Reports a bug with the mod itself
  • Gives detailed feedback
  • Is asking a specific question about the mod or how to use it
  • Offers a minor patch or fix to the mod that isn't worth creating its own project thread for
This is a useful bump.

So a post like this:
Hey, thanks for making Super This Is Totally A Mod 3.0, it really improves my Dooming experience and I especially like how you made the Shotguns fire small packets of potato chips that explode into shaving cream, I felt that was a really nice touch.


Is preferable to a post like this:
hey this is p. cool

Re: Official ZDoom Community Rules [revised Aug 25 2018]

Sat Nov 28, 2020 1:37 pm

thanks,
oh boy, i feel pressure now

Re: Official ZDoom Community Rules [revised Aug 25 2018]

Sat Nov 28, 2020 1:44 pm

Lagi wrote:thanks,
oh boy, i feel pressure now

I mean it's not like anybody ever gets warned for a Useless Bump. :shrug:

Re: Official ZDoom Community Rules [revised Aug 25 2018]

Sat Dec 26, 2020 12:22 pm

I posted a thread yesterday that stated it needed moderator approval.

It is still not visible.

Re: Official ZDoom Community Rules [revised Aug 25 2018]

Sat Dec 26, 2020 1:48 pm

Messiah wrote:I posted a thread yesterday that stated it needed moderator approval.

It is still not visible.

There's nothing else by you in the moderator queue besides this post, and I can't find any disapproved posts on the logs that say they were by you.

Re: Official ZDoom Community Rules [revised Aug 25 2018]

Sat Dec 26, 2020 1:57 pm

It's this.

Re: Official ZDoom Community Rules [revised Aug 25 2018]

Sat May 08, 2021 1:34 am

Can we please add a rule to not spam the developers with private messages about help with their projects? Most of the PMs I get are of that kind and I made it a strict policy to ignore them completely.

In clear English: If I get a PM about questions better suited for open discussion, I'll just delete them and if said user continues sending me PM's I'll just delete them on sight without ever reading. I am saying this because recently there have been some people who think this is SOP for getting help. But in the end it only creates work that doesn't help the wider community.

I had to put a few users on my 'Foe' list recently because they just wouldn't stop sending me PMs.

Re: Official ZDoom Community Rules [revised May 8 2021]

Sat May 08, 2021 1:51 am

Yes, you are right about that, no one should be PM'ing devs asking for help with projects except in very specific circumstances.

  • If you need help with a project, ask in open chat. Do not pester developers for help. Knowledge benefits all, and the developers tend to be pretty busy anyway. There may be valid reasons to contact a dev privately, but if it really is needed please do this as rarely as possible.

Re: Official ZDoom Community Rules [revised May 8 2021]

Thu May 20, 2021 1:01 pm

brutal doom real gore patch? oh god is that actually a thing?. does it really use real gore? (gore from photographs and all)

Re: Official ZDoom Community Rules [revised May 8 2021]

Thu May 20, 2021 5:33 pm

The BMFG wrote:brutal doom real gore patch? oh god is that actually a thing?. does it really use real gore? (gore from photographs and all)

I am relatively foggy on the details past a certain point, but back in the day, some update for Brutal had stated that it would be including new realistic gore sprites "from photos" - the implication being they were photos of actual corpses, from crime scenes or autopsies or whatever. The community largely decided that was gross and unnecessary and a little disturbing, so the author decided not to include it in the mod after all, though there was certainly word afterwards that there was a patch somewhere to reinstate it.

For obvious reasons, we'd prefer that there be no links to that patch. Because... ewww.

Re: Official ZDoom Community Rules [revised May 8 2021]

Fri May 21, 2021 11:09 am

wildweasel wrote:
The BMFG wrote:brutal doom real gore patch? oh god is that actually a thing?. does it really use real gore? (gore from photographs and all)

I am relatively foggy on the details past a certain point, but back in the day, some update for Brutal had stated that it would be including new realistic gore sprites "from photos" - the implication being they were photos of actual corpses, from crime scenes or autopsies or whatever. The community largely decided that was gross and unnecessary and a little disturbing, so the author decided not to include it in the mod after all, though there was certainly word afterwards that there was a patch somewhere to reinstate it.

For obvious reasons, we'd prefer that there be no links to that patch. Because... ewww.

Thanks for clarifying wildweasel. hope you have a good day